using System;
using System.Collections.Generic;
using ColdMint.scripts.map.interfaces;
using Godot;
namespace ColdMint.scripts.map;
public class MapGeneratorConfig : IMapGeneratorConfig
{
///
/// At least how many rooms are generated
/// 至少生成多少个房间
///
public const int MinCount = 15;
///
/// Maximum number of rooms generated
/// 最多生成多少个房间
///
public const int MaxCount = 30;
private int _roomCount;
public MapGeneratorConfig(Node2D mapRoot, ulong seed)
{
MapRoot = mapRoot;
Seed = seed;
RandomNumberGenerator = new RandomNumberGenerator();
RandomNumberGenerator.Seed = seed;
_roomCount = RandomNumberGenerator.RandiRange(MinCount, MaxCount);
}
public Node2D MapRoot { get; }
public int RoomCount => _roomCount;
public ulong Seed { get; }
public RandomNumberGenerator RandomNumberGenerator { get; }
}