using System;
using System.Collections.Generic;
using System.Text;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.debug;
public static class LogCat
{
public static class LogLabel
{
///
/// Default log label
/// 默认的日志标签
///
public const string Default = "Default";
public const string Debug = "Debug";
///
/// LookForWeaponProcessor
/// 查找武器处理器
///
public const string LookForWeaponProcessor = "LookForWeaponProcessor";
///
/// PatrolStateProcessor
/// 巡逻状态处理器
///
public const string PatrolStateProcessor = "PatrolStateProcessor";
///
/// CampManager
/// 阵营管理器
///
public const string CampManager = "CampManager";
///
/// State context
/// 状态上下文
///
public const string StateContext = "StateContext";
///
/// StateMachineTemplate
/// 状态机模板
///
public const string StateMachineTemplate = "StateMachineTemplate";
///
/// Pursuit enemy processor
/// 追击敌人处理器
///
public const string ChaseStateProcessor = "ChaseStateProcessor";
///
/// BubbleMarker
/// 气泡标记
///
public const string BubbleMarker = "BubbleMarker";
///
/// LogCollector
/// 日志收集器
///
public const string LogCollector = "LogCollector";
///
/// Mod Loader
/// 模组加载器
///
public const string ModLoader = "ModLoader";
///
/// PickAble Template
/// 可拾取物模板
///
public const string PickAbleTemplate = "PickAbleTemplate";
///
/// ContactInjury
/// 物品碰撞伤害
///
public const string ContactInjury = "ContactInjury";
///
/// Room
/// 房间
///
public const string Room = "Room";
///
/// ItemSpawn
/// 物品生成器
///
public const string ItemSpawn = "ItemSpawn";
///
/// MeleeWeapon
/// 近战武器
///
public const string MeleeWeapon = "MeleeWeapon";
}
///
/// Information log level
/// 信息日志等级
///
public const int InfoLogLevel = 0;
///
/// Warning level
/// 警告等级
///
public const int WarningLogLevel = 1;
///
/// Error log level
/// 错误日志等级
///
public const int ErrorLogLevel = 2;
///
///Disable all logs
///禁用所有日志
///
public const int DisableAllLogLevel = int.MaxValue;
private static int _minLogLevel = InfoLogLevel;
///
/// Set the minimum log level
/// 设置最小日志等级
///
///
///Set a value for it so that LogCat only prints logs with a level higher than the set value.
///为其设置一个值,使LogCat仅打印等级高于设定值的日志。
///
public static int MinLogLevel
{
get => _minLogLevel;
set => _minLogLevel = value;
}
private static readonly StringBuilder StringBuilder = new StringBuilder();
///
/// Disabled log label
/// 禁用的日志标签
///
private static HashSet DisabledLogLabels { get; } = [];
///
/// Disable log Label
/// 禁用某个日志标签
///
///
///label
///标签名称
///
///
///Returns whether the function is disabled successfully
///返回是否禁用成功
///
public static bool DisableLogLabel(string label)
{
return DisabledLogLabels.Add(label);
}
///
/// Whether a label is enabled
/// 某个标签是否处于启用状态
///
///
///label
///标签名称
///
///
///Whether enabled
///是否处于启用
///
public static bool IsEnabledLogLabel(string label)
{
return !DisabledLogLabels.Contains(label);
}
///
/// EnableLogLabel
/// 启用某个日志标签
///
///
///label
/// 标签名称
///
///
///Returns whether the function is enabled successfully
///返回是否启用成功
///
public static bool EnableLogLabel(string label)
{
return DisabledLogLabels.Remove(label);
}
private static StringBuilder HandleMessage(int level, string message, string label)
{
StringBuilder.Clear();
switch (level)
{
case InfoLogLevel:
StringBuilder.Append("INFO");
break;
case WarningLogLevel:
StringBuilder.Append("WARNING");
break;
case ErrorLogLevel:
StringBuilder.Append("ERROR");
break;
default:
StringBuilder.Append("INFO");
break;
}
StringBuilder.Append(DateTime.Now.ToString(" (K)yyyy-MM-d hh:mm:ss.fff "));
StringBuilder.Append(label);
StringBuilder.Append(" :");
var key = $"log_{message}";
var translationResult = TranslationServerUtils.Translate(key);
StringBuilder.Append(translationResult == key ? message : translationResult);
return StringBuilder;
}
///
/// Print log
/// 打印日志
///
///
///message
///消息
/// This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.
/// 这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。
///
///
///
public static void Log(string message, string label = LogLabel.Default)
{
PrintLog(InfoLogLevel, HandleMessage(InfoLogLevel, message, label).ToString(), label);
}
private static void PrintLog(int level, string concreteLog, string label)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > InfoLogLevel)
{
return;
}
switch (level)
{
case WarningLogLevel:
GD.Print(concreteLog);
break;
case ErrorLogLevel:
GD.PrintErr(concreteLog);
break;
default:
GD.Print(concreteLog);
break;
}
}
///
/// Print error log
/// 打印错误日志
///
///
///message
///消息
/// This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.
/// 这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。
///
///
public static void LogError(string message, string label = LogLabel.Default)
{
PrintLog(ErrorLogLevel, HandleMessage(ErrorLogLevel, message, label).ToString(), label);
}
public static void LogWarning(string message, string label = LogLabel.Default)
{
PrintLog(WarningLogLevel, HandleMessage(WarningLogLevel, message, label).ToString(), label);
}
public static void LogErrorWithFormat(string message, string label, params object?[] args)
{
PrintLog(ErrorLogLevel, string.Format(HandleMessage(ErrorLogLevel, message, label).ToString(), args), label);
}
public static void LogWithFormat(string message, string label, params object?[] args)
{
PrintLog(InfoLogLevel, string.Format(HandleMessage(InfoLogLevel, message, label).ToString(), args), label);
}
public static void LogWarningWithFormat(string message, string label, params object?[] args)
{
PrintLog(WarningLogLevel, string.Format(HandleMessage(WarningLogLevel, message, label).ToString(), args), label);
}
///
/// This method is called when an exception is caught
/// 当捕获异常后调用此方法
///
///
///
public static void WhenCaughtException(Exception e, string label = LogLabel.Default)
{
if (!IsEnabledLogLabel(label))
{
return;
}
//Log an exception here or send it to the server.
//请在这里记录异常或将异常发送至服务器。
PrintLog(ErrorLogLevel,
HandleMessage(ErrorLogLevel, e.Message, label).Append('\n').Append(e.StackTrace).ToString(), label);
}
}