using ColdMint.scripts.projectile; using ColdMint.scripts.weapon; using Godot; namespace ColdMint.scripts.pickable; /// /// magic /// 法术 /// /// ///For projectile weapons ///用于抛射体武器 /// public partial class MagicPickAble : PickAbleTemplate, IMagic { private string? _projectilePath; private PackedScene? _projectileScene; public override void _Ready() { base._Ready(); if (_projectilePath != null) { _projectileScene = GD.Load(_projectilePath); } } public override int ItemType { get => Config.ItemType.Magic; } public PackedScene? GetProjectile() { return _projectileScene; } public void ModifyWeapon(ProjectileWeapon projectileWeapon) { } public void RestoreWeapon(ProjectileWeapon projectileWeapon) { } public void ModifyProjectile(Projectile projectile) { } }