using ColdMint.scripts.inventory; using ColdMint.scripts.map.events; using Godot; namespace ColdMint.scripts.loader.uiLoader; /// /// SpellEditorUi /// 法术编辑器UI /// public partial class SpellEditorUi : UiLoaderTemplate { private Button? _exitButton; private IItemContainer? _projectileWeaponContainer; private ItemSlotNode? _itemSlot; private HFlowContainer? _flowContainer; private IItemContainerDisplay? _itemContainerDisplay; public override void InitializeUi() { _exitButton = GetNode