using System; using Godot; namespace ColdMint.scripts.item.itemStacks; /// /// One of the basic item stacks, there are always one item in stack(Stack not supported) /// 单身狗物品堆,基础物品堆之一,堆中永远只会有一个物品(不支持堆叠) /// /// /// public class SingleItemStack(IItem item) : IItemStack { public IItem Item { get; init; } = item; public int MaxQuantity => 1; public int Quantity => 1; public bool Empty { get; private set; } public Texture2D Icon => Item.Icon; public string Name => Item.Name; public string? Description => Item.Description; public bool CanAddItem(IItem item) => false; public bool AddItem(IItem item) => false; public int CanTakeFrom(IItemStack itemStack) => 0; public bool TakeFrom(IItemStack itemStack) => false; public IItem? GetItem() { return Empty ? null : Item; } public IItem? PickItem() { if (Empty) return null; Empty = true; return Item; } public IItemStack? PickItems(int value) { if (value == 0 || Empty) return null; Empty = true; return new SingleItemStack(Item); } public int RemoveItem(int number) { if (number == 0 || Empty) return 0; Empty = true; Item.Destroy(); return Math.Max(number - 1, 0); } public void ClearStack() { RemoveItem(1); } }