using ColdMint.scripts.inventory;
using Godot;
namespace ColdMint.scripts;
///
/// The node holder within the game scene
/// 游戏场景内的节点持有者
///
public class GameSceneNodeHolder
{
///
/// Player instances within the game scene
/// 游戏场景内的玩家实例
///
public static Player? Player { get; set; }
///
/// WeaponContainer
/// 武器容器
///
public static Node2D WeaponContainer { get; set; }
public static HotBar HotBar { get; set; }
public static HealthBarUi HealthBarUi { get; set; }
public static Label OperationTipLabel { get; set; }
}