using ColdMint.scripts.inventory; using Godot; namespace ColdMint.scripts; /// /// The node holder within the game scene /// 游戏场景内的节点持有者 /// public class GameSceneNodeHolder { /// /// Player instances within the game scene /// 游戏场景内的玩家实例 /// public static Player? Player { get; set; } /// /// WeaponContainer /// 武器容器 /// public static Node2D WeaponContainer { get; set; } public static HotBar HotBar { get; set; } public static HealthBarUi HealthBarUi { get; set; } public static Label OperationTipLabel { get; set; } }