using Godot;
namespace ColdMint.scripts;
///
/// AssetHolder
/// 资产持有者
///
public static class AssetHolder
{
public static Texture2D? White25;
public static Texture2D? White100;
///
/// Loading the game's static assets
/// 加载游戏的静态资产
///
public static void LoadStaticAsset()
{
White25 = ResourceLoader.Load("res://sprites/light/White_25.png");
White100 = ResourceLoader.Load("res://sprites/light/White_100.png");
}
}