#Register your weapon here. #在这里注册你的武器。 #Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown. #备注:id必须和场景内的物品id保持一致。否则会抛出ArgumentException。 #After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc. #当您声明物品的id后,请在locals文件夹中的csv文件中添加相应的本地化文本。例如:id为a,则对应的名称为item_a,对应的描述为item_a_desc。 #staff_necromancy #死灵法杖 # The Necromancy Staff will act differently on different difficulties. #死灵法杖在不同的难度下会有不同的行为。 #The probability of generating monsters is as follows:Hard mode 100%, Normal mode 75%, easy mode 5% #以下是在击杀敌人后生成怪物的概率:困难模式100%,普通模式75%,简单模式5% - id: staff_necromancy scene_path: res://prefab/weapons/StaffNecromancy.tscn icon_path: res://sprites/weapon/StaffNecromancy_Icon.png max_stack_value: 1 - id: iron_axe scene_path: res://prefab/weapons/IronAxe.tscn icon_path: res://sprites/weapon/StaffNecromancy_Icon.png max_stack_value: 1 - id: beginner_staff scene_path: res://prefab/weapons/BeginnerStaff.tscn icon_path: res://sprites/weapon/BeginnerStaff_Icon.png max_stack_value: 1