using Godot;
namespace ColdMint.scripts.utils;
public class CoordinateUtils
{
///
/// 方向描述
///
public enum OrientationDescribe
{
//上
Up,
//下
Down,
//左
Left,
//右
Right,
//原点
Origin
}
///
/// Vector to direction description(Relative to the origin)
/// 向量到方向描述(相对原点而言)
///
///
///origin
///原点坐标
///
///
///position
///位置
///
///
public static OrientationDescribe[] VectorToOrientationArray(Vector2 origin, Vector2 position)
{
var vector2 = position - origin;
var orientationDescribes = new OrientationDescribe[2];
if (vector2.X < 0)
{
orientationDescribes[0] = OrientationDescribe.Left;
}
else if (vector2.X == 0)
{
orientationDescribes[0] = OrientationDescribe.Origin;
}
else
{
orientationDescribes[0] = OrientationDescribe.Right;
}
if (vector2.Y > 0)
{
orientationDescribes[1] = OrientationDescribe.Down;
}
else if (vector2.Y == 0)
{
orientationDescribes[0] = OrientationDescribe.Origin;
}
else
{
orientationDescribes[1] = OrientationDescribe.Up;
}
return orientationDescribes;
}
}