using ColdMint.scripts.character; namespace ColdMint.scripts.behaviorTree.ai; /// /// 一个节点用于实现角色的移动 /// A node is used to implement the movement of the character /// public class AiWalkNode : BehaviorTreeNodeTemplate { public AiCharacter? Character { get; set; } public override int Execute(bool isPhysicsProcess, double delta) { if (Character == null) { return Config.BehaviorTreeResult.Failure; } if (Character.FacingLeft) { //If the character is facing left, move left //如果角色面向左边,那么向左移动 Character.MoveLeft(); } else { Character.MoveRight(); } return Config.BehaviorTreeResult.Success; } }