using ColdMint.scripts.inventory;
using ColdMint.scripts.map.events;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
///
/// SpellEditorUi
/// 法术编辑器UI
///
public partial class SpellEditorUi : UiLoaderTemplate
{
private Button? _exitButton;
private IItemContainer? _projectileWeaponContainer;
private ItemSlotNode? _itemSlot;
private HFlowContainer? _flowContainer;
private IItemContainerDisplay? _itemContainerDisplay;
public override void InitializeUi()
{
_exitButton = GetNode