[gd_scene load_steps=5 format=3 uid="uid://c01av43yk1q71"] [ext_resource type="Script" path="res://scripts/projectile/Projectile.cs" id="1_ib3qh"] [ext_resource type="Texture2D" uid="uid://bbcjkyrsx88av" path="res://sprites/projectile/curseOfTheUndead.png" id="1_k8el6"] [sub_resource type="CircleShape2D" id="CircleShape2D_dgro2"] [sub_resource type="CircleShape2D" id="CircleShape2D_8117d"] radius = 11.0 [node name="curseOfTheUndead" type="CharacterBody2D"] collision_layer = 0 collision_mask = 0 script = ExtResource("1_ib3qh") Life = 5000 Durability = 1.0 MaxDamage = 3 MinDamage = 10 DamageType = 2 KnockbackForce = Vector2(2, -3) Speed = 500.0 [node name="CurseOfTheUndead" type="Sprite2D" parent="."] texture = ExtResource("1_k8el6") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_dgro2") [node name="CollisionDetectionArea" type="Area2D" parent="."] collision_layer = 16 collision_mask = 206 [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionDetectionArea"] shape = SubResource("CircleShape2D_8117d") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] bus = &"SoundEffect" area_mask = 16