namespace ColdMint.scripts.inventory; /// /// Loot entry /// 战利品条目 /// public class LootEntry { /// /// generation probability /// 生成概率 /// public double? Chance { get; set; } /// /// Minimum number of generated /// 最小生成多少个 /// public int MinQuantity { get; set; } /// /// The maximum number of files to be generated /// 最多生成多少个 /// public int MaxQuantity { get; set; } /// /// resources path /// 资源路径 /// public string? ResPath { get; set; } }