using System.Collections.Generic; using ColdMint.scripts.map.dateBean; using Godot; namespace ColdMint.scripts.map.interfaces; /// /// IRoom /// 表示房间 /// public interface IRoom { /// /// Set room scene /// 设置房间场景 /// PackedScene RoomScene { get; set; } TileMap TileMap { get; set; } /// /// Gets the root node of the room /// 获取房间的根节点 /// Node2D RootNode { get; } /// /// The room holds the corresponding slot data /// 房间持有对应的插槽数据 /// RoomSlot[] RoomSlots { get; } }