using System.Collections.Generic;
using ColdMint.scripts.map.dateBean;
using Godot;
namespace ColdMint.scripts.map.interfaces;
///
/// IRoom
/// 表示房间
///
public interface IRoom
{
///
/// Set room scene
/// 设置房间场景
///
PackedScene RoomScene { get; set; }
TileMap TileMap { get; set; }
///
/// Gets the root node of the room
/// 获取房间的根节点
///
Node2D RootNode { get; }
///
/// The room holds the corresponding slot data
/// 房间持有对应的插槽数据
///
RoomSlot[] RoomSlots { get; }
}