namespace ColdMint.scripts.behaviorTree.framework; /// /// Selector node /// 选择器节点 /// /// ///Select an execution of the child node and pass the execution result to the parent node ///选择其子节点的某一个执行,并将执行结果传递给父节点 /// public abstract class SelectorNode : BehaviorTreeNodeTemplate { public override int Execute(bool isPhysicsProcess, double delta) { var behaviorTreeNode = SelectNode(isPhysicsProcess, delta, Children); if (behaviorTreeNode == null) { return Config.BehaviorTreeResult.Failure; } return behaviorTreeNode.Execute(isPhysicsProcess, delta); } /// /// Select an abstract method for the node /// 选择节点的抽象方法 /// /// public abstract IBehaviorTreeNode SelectNode(bool isPhysicsProcess, double delta, IBehaviorTreeNode[] children); }