using Godot;
namespace ColdMint.scripts.behaviorTree;
///
/// BehaviorNode
/// 行为节点
///
public partial class BehaviorNode : Node2D
{
public IBehaviorTreeNode Root { get; set; }
public override void _PhysicsProcess(double delta)
{
InvokeBehaviorTreeNode(true, delta);
}
// public override void _Process(double delta)
// {
// InvokeBehaviorTreeNode(false, delta);
// }
///
/// InvokeBehaviorTreeNode
/// 调用行为树节点
///
private void InvokeBehaviorTreeNode(bool isPhysicsProcess, double delta)
{
if (Root == null)
{
return;
}
Root.Execute(isPhysicsProcess, delta);
}
}