using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.inventory;
///
/// HotBar
/// 快捷物品栏
///
public partial class HotBar : HBoxContainer
{
private IItemContainer? _itemContainer;
public override void _Ready()
{
base._Ready();
_itemContainer = new UniversalItemContainer(Config.HotBarSize);
_itemContainer.SupportSelect = true;
NodeUtils.DeleteAllChild(this);
}
public override void _Process(double delta)
{
base._Process(delta);
if (Input.IsActionJustPressed("hotbar_next"))
{
//Mouse wheel down
//鼠标滚轮向下
_itemContainer?.SelectNextItem();
}
if (Input.IsActionJustPressed("hotbar_previous"))
{
//Mouse wheel up
//鼠标滚轮向上
_itemContainer?.SelectPreviousItem();
}
if (Input.IsActionJustPressed("hotbar_1"))
{
SelectItemSlotByHotBarShortcutKey(0);
}
if (Input.IsActionJustPressed("hotbar_2"))
{
SelectItemSlotByHotBarShortcutKey(1);
}
if (Input.IsActionJustPressed("hotbar_3"))
{
SelectItemSlotByHotBarShortcutKey(2);
}
if (Input.IsActionJustPressed("hotbar_4"))
{
SelectItemSlotByHotBarShortcutKey(3);
}
if (Input.IsActionJustPressed("hotbar_5"))
{
SelectItemSlotByHotBarShortcutKey(4);
}
if (Input.IsActionJustPressed("hotbar_6"))
{
SelectItemSlotByHotBarShortcutKey(5);
}
if (Input.IsActionJustPressed("hotbar_7"))
{
SelectItemSlotByHotBarShortcutKey(6);
}
if (Input.IsActionJustPressed("hotbar_8"))
{
SelectItemSlotByHotBarShortcutKey(7);
}
if (Input.IsActionJustPressed("hotbar_9"))
{
SelectItemSlotByHotBarShortcutKey(8);
}
}
///
/// Select the HotBar project using the shortcut keys
/// 通过快捷键选择HotBar项目
///
/// The Pc version of the shortcut key index is 0-9
/// Pc版本的快捷键索引为0-9
///
private void SelectItemSlotByHotBarShortcutKey(int shortcutKeyIndex)
{
if (_itemContainer == null)
{
return;
}
_itemContainer.SelectItem(shortcutKeyIndex);
}
public IItemContainer? GetItemContainer()
{
return _itemContainer;
}
}