using ColdMint.scripts.character; using ColdMint.scripts.inventory; using Godot; namespace ColdMint.scripts; /// /// The node holder within the game scene /// 游戏场景内的节点持有者 /// public static class GameSceneNodeHolder { /// /// Player instances within the game scene /// 游戏场景内的玩家实例 /// public static Player? Player { get; set; } /// /// WeaponContainer /// 武器容器 /// public static Node2D? WeaponContainer { get; set; } public static Node2D? PlayerContainer { get; set; } /// /// AICharacterContainer /// AICharacter角色 /// public static Node2D? AICharacterContainer { get; set; } public static HotBar? HotBar { get; set; } public static HealthBarUi? HealthBarUi { get; set; } public static RichTextLabel? OperationTipLabel { get; set; } }