using System;
using System.Collections;
using System.Collections.Generic;
using ColdMint.scripts.map.events;
using JetBrains.Annotations;
namespace ColdMint.scripts.inventory;
///
/// UniversalItemContainer
/// 通用的物品容器
///
public class UniversalItemContainer(int totalCapacity) : IItemContainer
{
private readonly List _itemList = [];
///
/// UnknownIndex
/// 未知位置
///
private const int UnknownIndex = -1;
//_selectIndex defaults to 0.
//_selectIndex默认为0.
private int _selectIndex;
[MustDisposeResource]
public IEnumerator GetEnumerator()
{
return _itemList.GetEnumerator();
}
[MustDisposeResource]
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public Action? SelectedItemChangeEvent { get; set; }
public bool CanAddItem(IItem item)
{
//If the capacity is not full, directly return to add items
//如果未占满容量,直接返回可添加物品
if (GetUsedCapacity() < GetTotalCapacity())
{
return true;
}
if (item.MaxQuantity == 1)
{
//New items do not support overlay, capacity is full, return cannot add.
//新物品不支持叠加,容量已满,返回不能添加。
return false;
}
//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
var unallocatedQuantity = item.Quantity;
foreach (var unitItem in _itemList)
{
var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
if (number == 0)
{
continue;
}
unallocatedQuantity -= number;
if (unallocatedQuantity < 1)
{
return true;
}
}
return unallocatedQuantity < 1;
}
public int AddItem(IItem item)
{
if (item.MaxQuantity == 1)
{
if (GetUsedCapacity() >= GetTotalCapacity())
{
//Items cannot be stacked and cannot be added if the capacity is full.
//物品不能叠加,且容量已满,则无法添加。
return 0;
}
_itemList.Add(item);
return item.Quantity;
}
//There can be more than one item, try to share equally.
//物品可有多个,尝试均摊。
var originalQuantity = item.Quantity;
foreach (var unitItem in _itemList)
{
var number = unitItem.MergeableItemCount(item, item.Quantity);
if (number == 0)
{
continue;
}
item.Quantity -= number;
unitItem.Quantity += number;
if (item.Quantity < 1)
{
//New items are fully shared.
//新物品完全被均摊。
return originalQuantity;
}
}
if (item.Quantity < 1)
{
//After traversing to the last item, the new item is fully shared.
//在遍历到最后的物品,新物品完全被均摊。
return originalQuantity;
}
//New items have some left over.
//新物品有一些剩余。
if (GetUsedCapacity() >= GetTotalCapacity())
{
//The capacity is full. The remaining capacity cannot be stored.
//容量已满,无法存放剩余。
return originalQuantity - item.Quantity;
}
//Add the rest to the container.
//添加剩余到容器内。
_itemList.Add(item);
return originalQuantity;
}
public bool SupportSelect { get; set; }
public int GetSelectIndex()
{
return _selectIndex;
}
public IItem? GetSelectItem()
{
return _itemList.Count == 0 ? null : _itemList[_selectIndex];
}
public IItem? GetItem(int index)
{
var safeIndex = GetSafeIndex(index);
if (safeIndex == UnknownIndex)
{
return null;
}
return _itemList[safeIndex];
}
///
/// Gets a secure subscript index
/// 获取安全的下标索引
///
///
///
/// -1 is returned on failure, and the index that does not result in an out-of-bounds subscript is returned on success
/// 失败返回-1,成功返回不会导致下标越界的索引
///
private int GetSafeIndex(int index)
{
var count = _itemList.Count;
if (count == 0)
{
//Prevents the dividend from being 0
//防止被除数为0
return UnknownIndex;
}
return index % count;
}
public int RemoveSelectItem(int number)
{
return RemoveItem(_selectIndex, number);
}
public int RemoveItem(int itemIndex, int number)
{
if (number == 0)
{
return 0;
}
var safeIndex = GetSafeIndex(itemIndex);
if (safeIndex == UnknownIndex)
{
return 0;
}
var item = _itemList[safeIndex];
var originalQuantity = item.Quantity;
if (number < 0)
{
//If the number entered is less than 0, all items are removed.
//输入的数量小于0,则移除全部物品。
item.Quantity = 0;
_itemList.RemoveAt(safeIndex);
return originalQuantity;
}
var removed = Math.Min(number, item.Quantity);
item.Quantity -= removed;
if (item.Quantity < 1)
{
_itemList.RemoveAt(safeIndex);
}
return removed;
}
public int GetUsedCapacity()
{
return _itemList.Count;
}
public int GetTotalCapacity()
{
return totalCapacity;
}
public void SelectNextItem()
{
var count = _itemList.Count;
if (count == 0)
{
return;
}
var oldSelectIndex = _selectIndex;
var newSelectIndex = _selectIndex + 1;
if (newSelectIndex >= count)
{
newSelectIndex = count - 1;
}
PrivateSelectItem(oldSelectIndex, newSelectIndex);
}
public void SelectPreviousItem()
{
var count = _itemList.Count;
if (count == 0)
{
return;
}
var oldSelectIndex = _selectIndex;
var newSelectIndex = _selectIndex - 1;
if (newSelectIndex < 0)
{
newSelectIndex = count - 1;
}
PrivateSelectItem(oldSelectIndex, newSelectIndex);
}
///
/// Private methods for selecting items
/// 选择物品的私有方法
///
///
///
private void PrivateSelectItem(int oldIndex, int newIndex)
{
if (!SupportSelect || oldIndex == newIndex)
{
return;
}
var oldItem = _itemList[oldIndex];
oldItem.IsSelect = false;
var newItem = _itemList[newIndex];
newItem.IsSelect = true;
SelectedItemChangeEvent?.Invoke(new SelectedItemChangeEvent
{
NewIndex = newIndex,
OldIndex = oldIndex,
NewItem = newItem,
OldItem = oldItem
});
_selectIndex = newIndex;
}
public void SelectItem(int index)
{
var safeIndex = GetSafeIndex(index);
if (safeIndex == UnknownIndex)
{
return;
}
PrivateSelectItem(_selectIndex, safeIndex);
}
}