using System; using System.Threading.Tasks; using ColdMint.scripts.debug; using ColdMint.scripts.map.interfaces; using ColdMint.scripts.map.room; using ColdMint.scripts.map.RoomPlacer; using Godot; namespace ColdMint.scripts.map; public class MapGenerator : IMapGenerator { public int TimeOutPeriod { get; set; } public IRoomSlotsMatcher? RoomSlotsMatcher { get; set; } public IRoomHolder? RoomHolder { get; set; } public IRoomPlacer? RoomPlacer { get; set; } public IRoomProvider? RoomProvider { get; set; } public async Task Generate(IMapGeneratorConfig mapGeneratorConfig) { if (RoomPlacer == null || RoomHolder == null || RoomProvider == null || RoomSlotsMatcher == null || RoomProvider.InitialRoom == null) { PrintMissingParametersError(); return; } try { var roomPlacerConfig = new RoomPlacerConfig(); //获取原点 var origin = Vector2.Zero; //在提供者哪里获取房间,并放置他(首次拿初始房间) var originRoom = RoomFactory.CreateRoom(RoomProvider.InitialRoom.RoomResPath); await PlaceRoom(origin, originRoom); var endTime = DateTime.Now + TimeSpan.FromSeconds(TimeOutPeriod); while (RoomHolder.PlacedRoomNumber < mapGeneratorConfig.RoomCount) { if (DateTime.Now > endTime) { LogCat.LogError("connected_room_timeout"); break; } //我们会一直尝试放置房间,直到达到指定的数量 var roomRes = RoomProvider.GetRoomRes(RoomHolder.PlacedRoomNumber, mapGeneratorConfig); if (roomRes == null) { continue; } var newRoom = RoomFactory.CreateRoom(roomRes .RoomResPath); if (await RoomSlotsMatcher.IsMatch(RoomHolder.LastRoom, newRoom)) { // LogCat.Log("匹配成功" + RoomSlotsMatcher.LastMatchedMainSlot.DistanceToMidpointOfRoom[0] + " " + // RoomSlotsMatcher.LastMatchedMainSlot.DistanceToMidpointOfRoom[1] + "到" + // RoomSlotsMatcher.LastMatchedMinorSlot.DistanceToMidpointOfRoom[0] + " " + // RoomSlotsMatcher.LastMatchedMinorSlot.DistanceToMidpointOfRoom[1]); await PlaceRoom( await RoomPlacer.CalculatedPosition(originRoom, newRoom, RoomSlotsMatcher.LastMatchedMainSlot, RoomSlotsMatcher.LastMatchedMinorSlot, roomPlacerConfig), newRoom); originRoom = newRoom; } } } catch (Exception e) { LogCat.LogError(e); throw; } } /// /// PrintMissingParametersError /// 打印缺少参数错误 /// private void PrintMissingParametersError() { LogCat.LogError("missing_parameters"); } /// /// PlaceRoom /// 放置房间 /// /// /// /// private async Task PlaceRoom(Vector2 position, IRoom room) { if (RoomPlacer == null || RoomHolder == null) { return false; } if (await RoomPlacer.PlaceRoom(position, room)) { RoomHolder.AddRoom(room); // LogCat.Log("我要放置房间,但是成功"); return true; } // LogCat.Log("我要放置房间,但是失败了"); return false; } }