using System; using System.IO; using System.Text; using ColdMint.scripts.camp; using ColdMint.scripts.debug; using Godot; namespace ColdMint.scripts.loader.uiLoader; /// /// UI loader for the main menu /// 主菜单的UI加载器 /// public partial class MainMenuLoader : UiLoaderTemplate { private Button? _startGameButton; private Label? _copyrightLabel; private StringBuilder? _copyrightBuilder; private PackedScene? _gameScene; private Label? _sloganLabel; private Label? _versionLabel; public override void InitializeData() { //Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package //注册对应的编码提供程序,解决压缩包中文路径乱码问题 Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); //创建游戏数据文件夹 var dataPath = Config.GetGameDataDirectory(); if (!Directory.Exists(dataPath)) { Directory.CreateDirectory(dataPath); } //Registered article //注册物品 // var staffOfTheUndead = new CommonItem(); // staffOfTheUndead.Name = "item_staff_of_the_undead"; // staffOfTheUndead.Id = "staff_of_the_undead"; // staffOfTheUndead.Description = ""; //Registered camp //注册阵营 var defaultCamp = new Camp(Config.CampId.Default) { FriendInjury = true }; CampManager.SetDefaultCamp(defaultCamp); var mazoku = new Camp(Config.CampId.Mazoku); CampManager.AddCamp(mazoku); var aborigines = new Camp(Config.CampId.Aborigines); CampManager.AddCamp(aborigines); _gameScene = (PackedScene)GD.Load("res://scenes/game.tscn"); } public override void InitializeUi() { _startGameButton = GetNode