using System; using ColdMint.scripts.map.events; namespace ColdMint.scripts.inventory; /// /// item container /// 物品容器 /// public interface IItemContainer { /// /// This event is triggered when the selected item changes /// 当选中的物品改变时,触发此事件 /// Action? SelectedItemChangeEvent { get; set; } /// /// This event is triggered when the item's data changes, such as the number increases, decreases, or new items are added to the container /// 当物品的数据发生改变时,例如数量增加,减少,或者新物品被添加到容器内触发此事件 /// Action? ItemDataChangeEvent { get; set; } /// /// Allow Adding Item By Type /// 允许添加指定类型的物品 /// /// void AllowAddingItemByType(int itemType); /// /// Disallow Adding Item By Type /// 禁止添加指定类型的物品 /// /// void DisallowAddingItemByType(int itemType); /// /// Can the specified item be added to the container? /// 指定的物品是否可添加到容器内? /// /// /// bool CanAddItem(IItem item); /// /// Implement methods for adding items /// 实现添加物品的方法 /// /// /// ///How many items were successfully added. The addition failed, and 0 was returned. ///有多少个物品被成功添加了。添加失败,返回0 /// int AddItem(IItem item); /// /// Whether this item container supports checking /// 此物品容器是否支持选中 /// bool SupportSelect { get; set; } /// /// Gets a placeholder object /// 获取占位符对象 /// /// ///index ///占位符代替的索引 /// /// IItem GetPlaceHolderItem(int index); /// /// Gets the selected location /// 获取选中的位置 /// /// int GetSelectIndex(); /// /// Gets the currently selected item /// 获取当前选中的物品 /// /// IItem? GetSelectItem(); /// /// Gets the item in the specified location /// 获取指定位置的物品 /// /// /// IItem? GetItem(int index); /// /// ReplaceItem /// 替换物品 /// /// ///Even if the item corresponding to the index is null, it can be successfully replaced. ///即使索引对应的物品为null,也可以成功的替换。 /// /// /// /// bool ReplaceItem(int index, IItem item); /// /// Whether items are replaceable /// 是否可替换物品 /// /// /// /// bool CanReplaceItem(int index, IItem item); /// /// ClearItem /// 清理物品 /// /// /// ///Returns the item to be cleaned, or null if the item to be cleaned cannot be found ///返回要清理的物品,如果找不到要清理的物品则返回null /// IItem? ClearItem(int index); /// /// ClearAllItems /// 清理全部物品 /// void ClearAllItems(); /// /// Gets the item in the specified location, equivalent to /// 获取指定位置的物品,等同于 /// /// /// IItem? this[int index] => GetItem(index); /// /// Removes the item from the currently selected location /// 移除当前选中位置的物品 /// /// /// Quantity to be removed, inputs below zero represent all items /// 要删除的数量,小于0的输入代表全部物品 /// /// ///How many items were actually removed ///实际移除了多少个物品 /// int RemoveSelectItem(int number); /// /// Deduct the number of items in the specified location /// 扣除指定位置的物品数量 /// /// /// /// Quantity to be removed, inputs below zero represent all items /// 要删除的数量,小于0的输入代表全部物品 /// /// ///How many items were actually removed ///实际移除了多少个物品 /// int RemoveItem(int itemIndex, int number); /// /// Gets the used capacity of the item container /// 获取物品容器已使用的容量 /// /// int GetUsedCapacity(); /// /// Gets the total capacity of the item container /// 获取物品容器的总容量 /// /// int GetTotalCapacity(); /// /// Select the next item /// 选择下一个物品 /// void SelectNextItem(); /// /// Select the previous item /// 选择上一个物品 /// void SelectPreviousItem(); /// /// 选择物品 /// Select item /// /// void SelectItem(int index); }