using System; using Godot; namespace ColdMint.scripts.inventory; public interface IItem { /// /// Item and ID /// 物品还有ID /// string Id { get; set; } /// /// Represents the quantity of this item /// 表示此物品的数量 /// int Quantity { get; set; } /// /// How many can this item stack up to /// 这个物品最多叠加到多少个 /// int MaxStackQuantity { get; set; } /// /// Items can be set with Icon /// 物品可以设置图标 /// Texture2D? Icon { get; set; } /// /// Item has a name /// 物品有名称 /// string Name { get; set; } /// /// Description /// 描述 /// string Description { get; set; } /// /// When using items /// 当使用物品时 /// Action OnUse { get; set; } /// /// When removing items from the backpack, instantiate them /// 当从背包内取出,实例化物品时 /// Func OnInstantiation { get; set; } }