using System;
using Godot;
namespace ColdMint.scripts.inventory;
///
/// Common goods
/// 普通的物品
///
public class CommonItem : IItem
{
public string Id { get; set; }
public int Quantity { get; set; }
public int MaxStackQuantity { get; set; }
public Texture2D Icon { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public Action OnUse { get; set; }
public Func OnInstantiation { get; set; }
}