using System; using ColdMint.scripts.inventory; using Godot; namespace ColdMint.scripts.item; /// /// Item stack of single item /// //maybe we'd move this into inventory namespace public class SingleItemStack(IItem_New item) : IItemStack { public IItem_New Item { get; init; } = item; public string Id => Item.Id; public int MaxQuantity => 1; public int Quantity { get; set; } = 1; public Texture2D Icon => Item.Icon; public string Name => Item.Name; public string? Description => Item.Description; public bool CanAddItem(IItem_New item) => false; public bool AddItem(IItem_New item) => false; public int CanTakeFrom(IItemStack itemStack) => 0; public bool TakeFrom(IItemStack itemStack) => false; public IItem_New? GetItem() { throw new NotImplementedException(); } public IItem_New? PickItem() { throw new NotImplementedException(); } public IItemStack? PickItems(int value) { throw new NotImplementedException(); } public int RemoveItem(int number) { throw new NotImplementedException(); } public void ClearStack() { throw new NotImplementedException(); } }