using Godot; namespace ColdMint.scripts.health; /// /// Health bar /// 健康条 /// public partial class HealthBar : TextureProgressBar { /// /// Set to a player-friendly blood bar style /// 设置为与玩家友好的血条样式 /// public void SetFriendlyTones() { //边框颜色为Open Gray 0 TintOver = new Color("#f8f9fa"); //背景色为Open Green 1 TintUnder = new Color("#d3f9d8"); //进度条颜色为Open Green 5 TintProgress = new Color("#51cf66"); } /// /// Set the blood bar style to be hostile to the player /// 设置为与玩家敌对的血条样式 /// public void SetEnemyTones() { //边框颜色为Open Gray 0 TintOver = new Color("#f8f9fa"); //背景色为Open Red 1 TintUnder = new Color("#ffe3e3"); //进度条颜色为Open Red 5 TintProgress = new Color("#ff6b6b"); } }