[![Star History Chart](https://api.star-history.com/svg?repos=Cold-Mint/Traveller&type=Date)](https://star-history.com/#Cold-Mint/Traveller&Date) English [简体中文](README_ZH.md) [にほんご](README_JA.md) ## Intro Mint's new game. A pixel cross-platform roguelite game. ## Recent Development progress | Task | status | | ----------------------------------------------------------- | ------------------ | | Randomly generated map | complete | | loot | complete | | Support still out of the knapsack system | complete | | Add AI agents to creatures | In progress | ## Screenshot Game scene ![](screenshot/0.0.1/game_page.png) Level graph editor ![](screenshot/0.0.1/level_Graph_Editor.png) ## Run the project locally #### Download engine 1. Download [Godot Engine .Net](https://godotengine.org/). After downloading the engine, you will need to download an additional export template to export as an executable program. 2. Download [.NetSDK](https://dotnet.microsoft.com/download). #### Clone project Enter the following command in your working directory: ``` git clone https://github.com/Cold-Mint/Traveller.git ``` #### Export You need to fill in the Export Presets > Resources > Filter to export non-resource files or folders edit box: ``` data/* ``` ## Configuring Openobserve > This is optional, and the game will work even if you do not configure Openobserve. openobserve is used to continuously collect logs and alarm information after a game has been released. #### Set up the openobserve server see:[openobserve](https://github.com/openobserve/openobserve) #### Write configuration After you have set up an openobserve server, follow the following steps to configure the file: 1. Create a configuration file named **AppConfig.yaml** in the root directory of your project. 2. Fill in the information for the remote server. ```yaml open_observe: address: [address] access_token: [token] ``` address Indicates the address of the server in the format of http(s)://www.example.com. (Support http and https) ## Participate in translation The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations. ## License [GPL-3.0 license](LICENSE) Support commercial, anyone can modify, build, and sell or distribute for free. For all derivative versions of this project, under the GPL, you shall **retain the author copyright** and **publish the modified source code**. > Note: You have the right to sell the modified version, but not the original. > ## Contributor