using System.Collections.Generic; using ColdMint.scripts.debug; using ColdMint.scripts.map.interfaces; using ColdMint.scripts.map.room; using Godot; namespace ColdMint.scripts.map.RoomProvider; public class RoomProvider : IRoomProvider { private List _roomTemplates; public RoomProvider() { _roomTemplates = new List(); } /// /// AddRoom /// 添加房间 /// /// ///If the initial room is not set, the first room added will be automatically set as the initial room ///若未设置初始房间,那么第一次添加的房间将被自动设置为初始房间 /// /// public void AddRoom(RoomTemplate roomTemplate) { if (InitialRoom == null) { InitialRoom = roomTemplate; return; } _roomTemplates.Add(roomTemplate); } public IRoomTemplate InitialRoom { get; set; } public IRoomTemplate GetRoomRes(int index, IMapGeneratorConfig config) { var indexInList = config.RandomNumberGenerator.RandiRange(0, _roomTemplates.Count - 1); LogCat.Log("种子" + config.Seed + "获取" + index + "返回" + indexInList); IRoomTemplate result = _roomTemplates[indexInList]; //添加一次使用次数,当模板不能再次使用时,从列表内移除。 result.AddUsedNumber(); if (!result.CanUse) { _roomTemplates.RemoveAt(indexInList); } return result; } }