using System.Collections.Generic; using ColdMint.scripts.map.room; using Godot; namespace ColdMint.scripts.map.events; /// /// Event when the map is created /// 地图创建完成的事件 /// public class MapGenerationCompleteEvent { /// /// Random number generator generated from seed /// 根据种子生成的随机数生成器 /// // ReSharper disable UnusedAutoPropertyAccessor.Global public RandomNumberGenerator? RandomNumberGenerator { get; set; } // ReSharper restore UnusedAutoPropertyAccessor.Global /// /// All placed rooms /// 所有已放置的房间 /// public Dictionary? RoomDictionary { get; set; } }