using Godot; namespace ColdMint.scripts; /// /// AssetHolder /// 资产持有者 /// public static class AssetHolder { public static Texture2D? White25; public static Texture2D? White100; /// /// Loading the game's static assets /// 加载游戏的静态资产 /// public static void LoadStaticAsset() { White25 = ResourceLoader.Load("res://sprites/light/White_25.png"); White100 = ResourceLoader.Load("res://sprites/light/White_100.png"); } }