using System;
using Godot;
namespace ColdMint.scripts.item;
public interface IItemStack
{
///
/// ID of items inside current stack
///
string Id { get; }
///
/// Max number of current stack
///
int MaxQuantity { get; }
///
/// Quantity of current stack
///
int Quantity { get; }
///
/// Icon of current item
///
Texture2D Icon { get; }
///
/// Display name of current item
///
string Name { get; }
///
/// Description of current item, which may show in inventory
///
string? Description { get; }
///
/// Create a new ItemStack with the given item as the first item
///
public static IItemStack? FromItem(IItem_New item) => ItemTypeManager.StackTypeOf(item.Id) switch
{
StackType.Common => throw new NotImplementedException(),
StackType.Unique => throw new NotImplementedException(),
StackType.Unstackable => new SingleItemStack(item),
null => null,
_ => throw new ArgumentException()
};
}