Commit Graph

8 Commits

Author SHA1 Message Date
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
ea319f032e
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
2024-05-27 23:10:56 +08:00
529d5e95b5
Adjust the map generator.
调整地图生成器。
2024-05-20 22:38:41 +08:00
e902974a14
Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
2024-05-19 20:29:32 +08:00
222d26441e
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
2024-05-08 18:22:04 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00