霧雨烨
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16a2d40501
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It's done.
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2024-06-13 01:51:51 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
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Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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霧雨烨
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27aec2f754
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Corrected the Japanese ID "jp" to "ja" in the translation file.
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2024-06-08 20:19:54 +08:00 |
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74c85cd5a7
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Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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db402ab7b2
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Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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91cffd4866
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Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
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2024-05-31 20:37:15 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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fdb8b88c1e
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Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
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2024-05-26 19:09:43 +08:00 |
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b0da4b049e
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Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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5cdb720d37
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Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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1c116eb820
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Add a null judgment.
添加空判断。
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2024-05-07 19:36:06 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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