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d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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f4660fe581
|
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
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2024-07-28 10:09:44 +08:00 |
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a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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f0f954f10c
|
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
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2024-07-24 23:29:22 +08:00 |
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549248cf6b
|
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
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2024-07-24 21:03:24 +08:00 |
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015efbc271
|
Support for loading module directories now.
支持加载模组目录了。
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2024-07-23 23:03:03 +08:00 |
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aa35550940
|
Supports loading necessary dll files.
支持加载必要的dll文件。
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2024-07-21 23:18:44 +08:00 |
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7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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dd16e14947
|
Animate the splash screen.
为启动画面加入动画。
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2024-07-16 22:11:57 +08:00 |
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e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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4aff26d7bc
|
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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309a7b73d2
|
Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
|
Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
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2024-06-16 20:22:25 +08:00 |
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adeda2f786
|
Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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4077d77b32
|
Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
|
8ea04f00be
|
Move RegisterFromFile to ItemTypeRegister.cs
|
2024-06-14 22:38:29 +08:00 |
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霧雨烨
|
b35fb50073
|
Subdivision of Misc and Action from UI translation files.
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2024-06-14 00:43:31 +08:00 |
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霧雨烨
|
0efb3d9abf
|
Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
# scripts/item/ItemTypeManager.cs
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2024-06-14 00:23:45 +08:00 |
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霧雨烨
|
e26db60790
|
Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
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2024-06-14 00:12:06 +08:00 |
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霧雨烨
|
3c33b055ab
|
Add the feature to load simple item type information from yaml files
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2024-06-13 23:50:07 +08:00 |
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b8b8e81d8f
|
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
|
霧雨烨
|
d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
|
霧雨烨
|
94a2e78efc
|
Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
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2024-06-13 03:04:12 +08:00 |
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f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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4c61f3b50e
|
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
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2024-06-05 22:15:23 +08:00 |
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|
39ca716e3d
|
Conduct code reviews.
进行代码审查。
|
2024-06-05 21:38:45 +08:00 |
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2a836e32e6
|
Support for restarting the game.
支持重新开始游戏了。
|
2024-06-04 22:23:06 +08:00 |
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|
74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
|
2024-06-03 22:58:59 +08:00 |
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db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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|
a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
|
2024-05-30 22:49:54 +08:00 |
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|
959dcc3092
|
Add room injection processor.
加入房间注入处理器。
|
2024-05-28 22:14:35 +08:00 |
|
|
0c0adf3a25
|
Tag is now supported when creating a room.
创建房间时支持指定Tag了。
|
2024-05-27 22:10:05 +08:00 |
|
|
4b9bac6ac7
|
Fixed an issue where banners would not display properly.
修复标语不能正常显示的问题。
|
2024-05-26 22:04:28 +08:00 |
|
|
ace9ba5b65
|
Solve the problem of room overlap.
解决房间重叠问题。
|
2024-05-26 00:02:00 +08:00 |
|
|
5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
|
2024-05-24 22:58:52 +08:00 |
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|
c73bc185a5
|
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
|
2024-05-23 21:58:49 +08:00 |
|
|
16a2a1d551
|
Algorithms for adjusting room placement.
调整房间放置的算法。
|
2024-05-22 22:39:41 +08:00 |
|
|
544c5303f3
|
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
|
2024-05-21 22:50:33 +08:00 |
|
|
529d5e95b5
|
Adjust the map generator.
调整地图生成器。
|
2024-05-20 22:38:41 +08:00 |
|
|
dd2577cfd0
|
Add sequential layout diagram parsing policies.
添加顺序的布局图解析策略。
|
2024-05-19 22:32:34 +08:00 |
|