Commit Graph

225 Commits

Author SHA1 Message Date
bb0f582fed
Fixed an issue where the spell Editor could not remove items placed in the second time.
修复法术编辑器二次放入物品无法取出的问题。
2024-10-01 20:53:56 +08:00
81344faa3e
Add animation to spell editor.
加入法术编辑器的动画。
2024-10-01 15:01:34 +08:00
77f2bac36e
Adds UI to spell editor.
加入法术编辑器的UI。
2024-09-30 22:13:51 +08:00
67706ca9d7
Ignore the fleet directory.
忽略fleet目录。
2024-09-30 09:10:34 +08:00
bfec07a0de
Fixed When switching items, players would have multiple items stacked on their hands.
修复切换物品时,玩家手上会叠加多个物品。
2024-09-30 08:56:00 +08:00
c1c3fce58a
Allows players to drag items onto the item container for quick storage.
允许玩家将物品拖到物品容器上以便快速入库。
2024-09-29 23:30:42 +08:00
2d92a92faf
Backpacks are no longer allowed in backpacks.
不允许背包内放置背包了。
2024-09-29 22:12:54 +08:00
31a1d292d8
Fixed an issue where players could pick up items in the backpack after throwing it.Supports placing items across item containers
修复玩家扔出背包后,再捡起背包内的物品消失的问题。支持跨容器替换物品了。
2024-09-28 22:59:25 +08:00
4f2208bd60
Improving the ability to drag items, there are still some issues.
改进拖动物品的功能,仍然存在一些问题。
2024-09-27 23:24:22 +08:00
617164a4bc
Fixed an issue where the inventory icon was not updated after the player threw an item.
修复玩家扔出物品后,物品栏没有更新图标的问题。
2024-09-27 21:16:00 +08:00
efff63ddd4
Item containers no longer store items consecutively.
物品容器不再按照索引存储物品了。
2024-09-27 20:53:04 +08:00
f881d43c3b
Bind the backpack to the ui.
使背包和ui绑定。
2024-09-26 22:43:10 +08:00
b53f5bc2df
Remove the drag and drop item code.
移除拖拽物品的代码。
2024-09-25 23:01:52 +08:00
b9a9349596
Fixed an issue where two items would be selected at the same time when the player picked up the item and re-selected it.
修复玩家捡起物品后,重新选中物品,会有两个物品同时被选择的问题。
2024-09-25 21:56:54 +08:00
b7c3651462
Use placeholders to resolve the problem that an empty slot cannot be selected in the shortcut bar.
使用占位符来解决快捷栏无法选中空槽位的问题。
2024-09-23 23:17:57 +08:00
63680a9410
Add an event where item data changes.
加入物品数据改变的事件。
2024-09-23 21:03:39 +08:00
234241b74a
Bind the item container to the item container display.
将物品容器和物品容器显示器绑定。
2024-09-22 23:13:59 +08:00
32299877c6
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
2024-09-22 16:51:42 +08:00
2c6f8804ba
Do not create duplicate ui nodes in the same ui group.
禁止在同一个ui组,创建重复的ui节点。
2024-09-18 23:19:38 +08:00
899337e8e3
Fixes pickups flying out of walls, supports pushing furniture by pressing f.
修复可拾捡物飞出墙壁,支持按下f键推动家具。
2024-09-18 21:28:54 +08:00
cb19423cb0
Modifying a node Name.
修改节点名称。
2024-09-18 20:20:02 +08:00
c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00
ba11bf06da
Make spell separation table.
制作法术分离工作台。
2024-09-13 23:04:39 +08:00
fc8d33b28d
Update the list of contributors.
更新贡献者名单。
2024-09-09 22:26:07 +08:00
4ae8a5d470
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
2024-09-09 22:22:03 +08:00
1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
ce8f9121a5
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
2024-09-08 09:45:14 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
ab0d05d16d
Makes the map follow the player's movements.
使地图跟随玩家移动。
2024-09-06 22:56:36 +08:00
Cold-Mint
ed4339f390
Merge pull request #8 from Ride-A-Pig/master
Minimap bug fix
2024-09-05 12:42:58 +08:00
Ride_A_Pig
ab10d75b24 Minimap bug fix
修复小地图错位问题
2024-09-05 12:34:41 +08:00
781c50ee30
Add debugging information to the mini map.
为迷你地图加入调试信息。
2024-09-05 11:50:05 +08:00
41a2cebf41
Improved recoil algorithm.
改进后座力算法。
2024-09-04 23:23:22 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
c1a3bfa266
Improved weapon recoil effect.
改进武器的后座力效果。
2024-09-01 22:25:20 +08:00
1ef0f08e2f
Create a map preview image.
制作地图预览图。
2024-08-27 23:06:33 +08:00
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00
4f16214885
Modified the knockback algorithm.
修改击退算法。
2024-08-22 22:03:44 +08:00
d3f2076b11
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
2024-08-20 22:17:07 +08:00
cff0507d25
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
2024-08-20 00:15:12 +08:00
2a5629fc86
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
2024-08-18 16:09:31 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
5d9643476f
Bullets can now track enemies.
子弹可以跟踪敌人了。
2024-08-14 23:08:07 +08:00
451d6d0849
Add bullet arc and number of bullets generated.
加入子弹弧度和产生子弹的数量
2024-08-13 23:07:05 +08:00
3b2ba7440c
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
2024-08-12 22:30:13 +08:00
ef58f3885b
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
2024-08-11 23:29:23 +08:00
05ac2dec60
Join Mr. Raven.
加入乌鸦先生。
2024-08-11 00:25:00 +08:00
e10e22e3bd
Update Readme.
更新Readme。
2024-08-10 22:01:49 +08:00
56d3ae4964
Restore the database.
恢复数据库。
2024-08-06 00:27:51 +08:00