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b0c01cfca0
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连接导航网格中。
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2024-07-19 21:12:53 +08:00 |
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2dd5525adf
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Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
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2024-06-26 23:18:50 +08:00 |
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8391396191
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Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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霧雨烨
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ced2618a5e
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Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
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2024-06-16 18:35:00 +08:00 |
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霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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4077d77b32
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Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
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e26db60790
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Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
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2024-06-14 00:12:06 +08:00 |
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霧雨烨
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3c33b055ab
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Add the feature to load simple item type information from yaml files
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2024-06-13 23:50:07 +08:00 |
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db402ab7b2
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Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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91cffd4866
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Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
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2024-05-31 20:37:15 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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c73bc185a5
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Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
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2024-05-23 21:58:49 +08:00 |
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544c5303f3
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Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
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2024-05-21 22:50:33 +08:00 |
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dd2577cfd0
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Add sequential layout diagram parsing policies.
添加顺序的布局图解析策略。
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2024-05-19 22:32:34 +08:00 |
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