霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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edaa490b5b
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Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
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2024-06-15 17:16:41 +08:00 |
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4077d77b32
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Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
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dde7bb16ca
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Replace metadata of items with export vars
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2024-06-13 11:14:24 +08:00 |
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霧雨烨
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76daa88bac
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Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
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2024-06-12 22:13:55 +08:00 |
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霧雨烨
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7f20a7233c
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Initial migration of existing item interactions to the new interface
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2024-06-12 01:57:55 +08:00 |
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7805a63174
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Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
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2024-06-11 22:16:10 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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a1d40d09b1
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Support for displaying item details now.
支持显示物品详情了。
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2024-05-02 16:28:22 +08:00 |
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e204aae56a
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Add hover hints to items.
为物品添加悬浮提示。
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2024-04-29 23:25:03 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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