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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
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Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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霧雨烨
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27aec2f754
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Corrected the Japanese ID "jp" to "ja" in the translation file.
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2024-06-08 20:19:54 +08:00 |
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霧雨烨
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067e9fe8c9
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idk why filename that was supposed to be "Slogan" became "slogan", but it's "Slogan" now
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2024-06-08 19:16:11 +08:00 |
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霧雨烨
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759bd31ff3
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Corrected a clerical error by ColdMint chan
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2024-06-08 18:06:52 +08:00 |
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4b9bac6ac7
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Fixed an issue where banners would not display properly.
修复标语不能正常显示的问题。
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2024-05-26 22:04:28 +08:00 |
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968fa7d723
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Support for connecting nodes. Adding taglines does not require changing random ranges in the code.
支持连接节点了。添加标语无需到代码内修改随机范围了。
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2024-05-12 23:06:07 +08:00 |
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5cdb720d37
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Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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