Commit Graph

33 Commits

Author SHA1 Message Date
5371d31d99
Split the function that places the barrier.
拆分放置屏障的函数。
2024-10-08 10:52:42 +08:00
4ae8a5d470
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
2024-09-09 22:22:03 +08:00
1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
ce8f9121a5
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
2024-09-08 09:45:14 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
ab0d05d16d
Makes the map follow the player's movements.
使地图跟随玩家移动。
2024-09-06 22:56:36 +08:00
Ride_A_Pig
ab10d75b24 Minimap bug fix
修复小地图错位问题
2024-09-05 12:34:41 +08:00
781c50ee30
Add debugging information to the mini map.
为迷你地图加入调试信息。
2024-09-05 11:50:05 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
1ef0f08e2f
Create a map preview image.
制作地图预览图。
2024-08-27 23:06:33 +08:00
6c1b7b2e84
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
2024-07-25 20:32:59 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
39ca716e3d
Conduct code reviews.
进行代码审查。
2024-06-05 21:38:45 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
959dcc3092
Add room injection processor.
加入房间注入处理器。
2024-05-28 22:14:35 +08:00
b0da4b049e
Improve the log of map generator.
完善地图生成器的日志。
2024-05-26 11:10:21 +08:00
ace9ba5b65
Solve the problem of room overlap.
解决房间重叠问题。
2024-05-26 00:02:00 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00
c73bc185a5
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
2024-05-23 21:58:49 +08:00
544c5303f3
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
2024-05-21 22:50:33 +08:00
529d5e95b5
Adjust the map generator.
调整地图生成器。
2024-05-20 22:38:41 +08:00
dd2577cfd0
Add sequential layout diagram parsing policies.
添加顺序的布局图解析策略。
2024-05-19 22:32:34 +08:00
e902974a14
Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
2024-05-19 20:29:32 +08:00
f07b073dc6
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
2024-05-18 23:35:12 +08:00
92659d23b0
Prepare to add forks to the map.
准备为地图添加分叉。
2024-05-10 22:56:27 +08:00
222d26441e
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
2024-05-08 18:22:04 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00