霧雨烨
40b52abb48
fixed bug, add return for CreateItem
2024-06-16 17:05:19 +08:00
霧雨烨
abf03c00a1
Preliminary rewrite of the loot system
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初步重写掉落系统
2024-06-16 16:56:45 +08:00
霧雨烨
edaa490b5b
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
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更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
2024-06-15 17:16:41 +08:00
霧雨烨
197930f446
Support for optional custom parameters for registering item information from yaml
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为从yaml注册物品信息提供了可选自定义参数的支持
2024-06-15 17:07:50 +08:00
霧雨烨
4f2a6e8110
Split loops and extract functions
2024-06-15 14:30:22 +08:00
霧雨烨
2661fd2735
Fixed the bug that GetItem returns null when the PacksackStack is not empty
2024-06-15 09:04:16 +08:00
霧雨烨
8ea04f00be
Move RegisterFromFile to ItemTypeRegister.cs
2024-06-14 22:38:29 +08:00
霧雨烨
bb44d77805
Ban Packsack nesting
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禁止背包嵌套
2024-06-14 19:12:06 +08:00
霧雨烨
0f9e7d0283
Change the index parameter when adding a slot to ItemContainer to automatically get the latest index , add a test slot for Packsack item
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更改ItemContainer添加槽位时的index参数为自动获取最新索引,为Packsack加入一个测试用槽位
2024-06-14 12:44:31 +08:00
霧雨烨
e5664f1553
Add PacksackStack for item Packsack
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为Packsack物品添加PacksackStack
2024-06-14 12:22:44 +08:00
霧雨烨
0efb3d9abf
Merge remote-tracking branch 'refs/remotes/upstream/master'
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# Conflicts:
# scripts/item/ItemTypeManager.cs
2024-06-14 00:23:45 +08:00
霧雨烨
3c33b055ab
Add the feature to load simple item type information from yaml files
2024-06-13 23:50:07 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
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审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
662e9b136a
move Packsack.cs to item namespace
2024-06-13 14:18:25 +08:00
霧雨烨
9561b46e1b
Clean up the code and fill in the comments
2024-06-13 14:13:55 +08:00
霧雨烨
229098b261
Added all basic item stacks;
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Move item stacks to new namespace
2024-06-13 14:05:59 +08:00
霧雨烨
dde7bb16ca
Replace metadata of items with export vars
2024-06-13 11:14:24 +08:00
霧雨烨
e307a58299
Make packsack new interface, too.
2024-06-13 11:04:51 +08:00
霧雨烨
23877e82cc
Remove old item interfaces,rename new
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移除旧的物品接口,重命名新的
2024-06-13 03:07:55 +08:00
霧雨烨
94a2e78efc
Fixed all the bugs that prevented the game from working, added static item registration on startup
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阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
霧雨烨
16a2d40501
It's done.
2024-06-13 01:51:51 +08:00
霧雨烨
16b3a5a106
UniversalItemContainer refactored done
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UniversalItemContainer调教完成
2024-06-13 01:18:55 +08:00
霧雨烨
76daa88bac
Merge branch 'refs/heads/master' into item_refactory_combined
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# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
2024-06-12 22:13:55 +08:00
霧雨烨
3d6b71ef0c
implement SingleItemStack, prepare for combine master
2024-06-12 21:53:27 +08:00
霧雨烨
9b3701b49c
(temp):ItemSlot has already changed into new interfaces
2024-06-12 17:57:38 +08:00
霧雨烨
e9656d6992
(temp):
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Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
2024-06-12 02:22:04 +08:00
霧雨烨
7f20a7233c
Initial migration of existing item interactions to the new interface
2024-06-12 01:57:55 +08:00
霧雨烨
026c7ff32f
Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface
2024-06-12 00:51:40 +08:00
霧雨烨
0880feb298
Add new item interfaces and manager
2024-06-10 23:08:48 +08:00