|
a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
|
2024-07-26 22:38:18 +08:00 |
|
|
db1a771fa7
|
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
|
2024-07-19 23:18:53 +08:00 |
|
|
36e656cf46
|
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
|
2024-07-19 22:25:55 +08:00 |
|
|
ea319f032e
|
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
|
2024-05-27 23:10:56 +08:00 |
|
|
529d5e95b5
|
Adjust the map generator.
调整地图生成器。
|
2024-05-20 22:38:41 +08:00 |
|
|
e902974a14
|
Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
|
2024-05-19 20:29:32 +08:00 |
|
|
222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
|
2024-05-08 18:22:04 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|