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929dfb5f2f
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Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
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2024-10-09 10:49:10 +08:00 |
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8c02a0548c
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Upgrade to 4.3.
升级到4.3。
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2024-08-15 22:58:28 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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霧雨烨
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2d3fa08d0d
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Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
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2024-06-16 17:09:40 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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39ca716e3d
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Conduct code reviews.
进行代码审查。
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2024-06-05 21:38:45 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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