霧雨烨
|
edaa490b5b
|
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
|
2024-06-15 17:16:41 +08:00 |
|
霧雨烨
|
dde7bb16ca
|
Replace metadata of items with export vars
|
2024-06-13 11:14:24 +08:00 |
|
霧雨烨
|
76daa88bac
|
Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
|
2024-06-12 22:13:55 +08:00 |
|
霧雨烨
|
7f20a7233c
|
Initial migration of existing item interactions to the new interface
|
2024-06-12 01:57:55 +08:00 |
|
|
7805a63174
|
Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
|
2024-06-11 22:16:10 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
a1d40d09b1
|
Support for displaying item details now.
支持显示物品详情了。
|
2024-05-02 16:28:22 +08:00 |
|
|
e204aae56a
|
Add hover hints to items.
为物品添加悬浮提示。
|
2024-04-29 23:25:03 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|