|
176e0dcb90
|
Add new taglines.
加入新的标语。
|
2024-10-16 15:17:55 +08:00 |
|
|
e21d37edce
|
Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
|
2024-10-11 14:52:39 +08:00 |
|
|
eb6be280e0
|
Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
|
2024-10-10 16:03:07 +08:00 |
|
|
53889ef2fd
|
Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
|
2024-10-08 22:04:37 +08:00 |
|
|
ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
|
2024-09-13 23:04:39 +08:00 |
|
|
1e019339d8
|
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
|
2024-09-08 21:17:05 +08:00 |
|
|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
4f16214885
|
Modified the knockback algorithm.
修改击退算法。
|
2024-08-22 22:03:44 +08:00 |
|
|
a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
|
2024-07-26 22:38:18 +08:00 |
|
|
bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
|
2024-07-01 07:55:58 +08:00 |
|
|
b474ac0ed3
|
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
|
2024-06-02 21:48:38 +08:00 |
|
|
ace9ba5b65
|
Solve the problem of room overlap.
解决房间重叠问题。
|
2024-05-26 00:02:00 +08:00 |
|
|
5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
|
2024-05-24 22:58:52 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|