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15b6f34621
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Join the cell.
加入牢房。
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2024-10-16 16:42:32 +08:00 |
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176e0dcb90
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Add new taglines.
加入新的标语。
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2024-10-16 15:17:55 +08:00 |
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e21d37edce
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Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
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2024-10-11 14:52:39 +08:00 |
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eb6be280e0
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Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
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2024-10-10 16:03:07 +08:00 |
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53889ef2fd
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Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
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2024-10-08 22:04:37 +08:00 |
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ba11bf06da
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Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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1e019339d8
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After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
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2024-09-08 21:17:05 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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4f16214885
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Modified the knockback algorithm.
修改击退算法。
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2024-08-22 22:03:44 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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ace9ba5b65
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Solve the problem of room overlap.
解决房间重叠问题。
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2024-05-26 00:02:00 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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