Commit Graph

22 Commits

Author SHA1 Message Date
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
e307a58299 Make packsack new interface, too. 2024-06-13 11:04:51 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
霧雨烨
76daa88bac Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
#	locals/Slogan.ja.translation
#	scripts/character/CharacterTemplate.cs
#	scripts/character/Player.cs
#	scripts/inventory/HotBar.cs
#	scripts/inventory/IItemContainer.cs
#	scripts/item/weapon/ProjectileWeapon.cs
#	scripts/item/weapon/WeaponTemplate.cs
2024-06-12 22:13:55 +08:00
霧雨烨
026c7ff32f Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface 2024-06-12 00:51:40 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
5ca995d689
Supports throwing items out of a specific item slot.
支持扔出特定物品槽内的物品了。
2024-06-06 22:43:07 +08:00
4c61f3b50e
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
2024-06-05 22:15:23 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00
5cdb720d37
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
2024-05-09 21:07:14 +08:00
222d26441e
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
2024-05-08 18:22:04 +08:00
1c116eb820
Add a null judgment.
添加空判断。
2024-05-07 19:36:06 +08:00
9435f76fc0
Adjust the logic of how the player picks up items.
调整玩家捡起物品的逻辑。
2024-05-06 18:59:39 +08:00
801b3dd93b
Supports the use of mouse wheel to switch currently held items.
支持使用鼠标滚轮切换当前持有的物品了。
2024-05-04 22:59:46 +08:00
e204aae56a
Add hover hints to items.
为物品添加悬浮提示。
2024-04-29 23:25:03 +08:00
159d3a7017
Remove packets and databases.
移除数据包和数据库。
2024-04-29 22:18:46 +08:00
5bdd68b61f
Failed to make the packet.
制作数据包失败。
2024-04-29 21:57:24 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00