Commit Graph

35 Commits

Author SHA1 Message Date
0b6d4c641d 加入启动页动画。 2024-07-16 20:59:16 +08:00
aa8c155332 将页面加载逻辑放到启动画面。 2024-07-16 20:07:51 +08:00
2ba5d304a9
Add the splash screen.
加入启动屏幕。
2024-07-16 00:03:53 +08:00
c1f0e30671
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
2024-06-17 22:12:51 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
Cold-Mint
1a25325aa8
Merge branch 'master' into loot_rebuild 2024-06-16 20:22:25 +08:00
adeda2f786
Support display backpack page.
支持展示背包页面。
2024-06-16 20:18:44 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
437d136421 Fixed a bug that caused some text of UI elements to be displayed incorrectly in the level editor. 2024-06-15 11:27:04 +08:00
4077d77b32
Add a contributor page.
添加贡献者页面。
2024-06-15 00:14:17 +08:00
霧雨烨
e26db60790 Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
2024-06-14 00:12:06 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
db402ab7b2
Supports spawning players at birth points.
支持将玩家生成在出生点。
2024-05-31 22:26:38 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
ea319f032e
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
2024-05-27 23:10:56 +08:00
0c0adf3a25
Tag is now supported when creating a room.
创建房间时支持指定Tag了。
2024-05-27 22:10:05 +08:00
b0da4b049e
Improve the log of map generator.
完善地图生成器的日志。
2024-05-26 11:10:21 +08:00
c73bc185a5
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
2024-05-23 21:58:49 +08:00
16a2a1d551
Algorithms for adjusting room placement.
调整房间放置的算法。
2024-05-22 22:39:41 +08:00
2fe9353732
Update the Readme.
更新Readme。
2024-05-17 22:18:14 +08:00
250bd53392
Support to delete the selected node, the room template edit box for anti-shake processing.
支持删除选中的节点了,对房间模板编辑框进行防抖处理。
2024-05-17 22:08:19 +08:00
e0723ec261
Supports loading and saving hierarchy diagrams from json files now.
支持加载和保存层级图从json文件了。
2024-05-16 22:46:03 +08:00
2e64f57749
Support for saving node data to json files.
支持将节点数据转存为json文件了。
2024-05-15 21:52:07 +08:00
2fded22910
Attempt to serialize node data.
尝试序列化节点数据。
2024-05-14 22:26:33 +08:00
968fa7d723
Support for connecting nodes. Adding taglines does not require changing random ranges in the code.
支持连接节点了。添加标语无需到代码内修改随机范围了。
2024-05-12 23:06:07 +08:00
2a28702fc6
Make a level map editor.
制作关卡图编辑器。
2024-05-12 18:00:47 +08:00
92659d23b0
Prepare to add forks to the map.
准备为地图添加分叉。
2024-05-10 22:56:27 +08:00
5c4dc37181
Update the main menu.
更新主菜单。
2024-05-09 21:25:04 +08:00
5cdb720d37
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
2024-05-09 21:07:14 +08:00
b7939af5d0
Supports the use of mouse wheel and keyboard number keys to adjust HotBar selected items.
支持使用鼠标滚轮和键盘数字键调整HotBar选中的项目了。
2024-05-03 22:35:54 +08:00
07816194cb
Add the link button.
添加link button。
2024-04-28 22:24:05 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00