Item containers no longer store items consecutively.
物品容器不再按照索引存储物品了。
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@ -8,7 +8,7 @@ namespace ColdMint.scripts.inventory;
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/// <para>item container</para>
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/// <para>item container</para>
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/// <para>物品容器</para>
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/// <para>物品容器</para>
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/// </summary>
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/// </summary>
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public interface IItemContainer : IEnumerable<IItem>
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public interface IItemContainer
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{
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{
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/// <summary>
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/// <summary>
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/// <para>This event is triggered when the selected item changes</para>
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/// <para>This event is triggered when the selected item changes</para>
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@ -1,8 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.map.events;
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using ColdMint.scripts.map.events;
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using JetBrains.Annotations;
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namespace ColdMint.scripts.inventory;
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namespace ColdMint.scripts.inventory;
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@ -12,7 +11,7 @@ namespace ColdMint.scripts.inventory;
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/// </summary>
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/// </summary>
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public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public class UniversalItemContainer(int totalCapacity) : IItemContainer
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{
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{
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private readonly List<IItem> _itemList = [];
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private readonly Dictionary<int, IItem> _itemDictionary = [];
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/// <summary>
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/// <summary>
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/// <para>UnknownIndex</para>
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/// <para>UnknownIndex</para>
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@ -24,17 +23,15 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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//_selectIndex默认为0.
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//_selectIndex默认为0.
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private int _selectIndex;
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private int _selectIndex;
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[MustDisposeResource]
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/// <summary>
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public IEnumerator<IItem> GetEnumerator()
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/// <para>The next available index</para>
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{
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/// <para>下个可用的索引</para>
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return _itemList.GetEnumerator();
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/// </summary>
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}
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/// <remarks>
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///<para>For example, the variable [1,2,3,5,6] represents 4, or the variable [1,2,3,4,5,6,7] represents 8.</para>
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[MustDisposeResource]
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///<para>例如[1,2,3,5,6]这个变量表示4,再或者[1,2,3,4,5,6,7]这个变量表示8。</para>
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IEnumerator IEnumerable.GetEnumerator()
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/// </remarks>
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{
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private int _nextAvailableIndex;
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return GetEnumerator();
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}
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public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
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public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
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public Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
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public Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
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@ -58,7 +55,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
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//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
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//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
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//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
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var unallocatedQuantity = item.Quantity;
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var unallocatedQuantity = item.Quantity;
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foreach (var unitItem in _itemList)
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foreach (var unitItem in _itemDictionary.Values)
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{
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{
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var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
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var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
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if (number == 0)
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if (number == 0)
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@ -81,23 +78,47 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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item.IsSelect = index == _selectIndex;
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item.IsSelect = index == _selectIndex;
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}
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}
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/// <summary>
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/// <para>Update the next available index location</para>
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/// <para>更新下个可用的索引位置</para>
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/// </summary>
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private void UpdateNextAvailableIndex()
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{
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_nextAvailableIndex = UnknownIndex;
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if (totalCapacity <= 0)
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{
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LogCat.Log("Next available item"+_nextAvailableIndex);
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return;
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}
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for (var i = 0; i < totalCapacity; i++)
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{
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var contains = _itemDictionary.ContainsKey(i);
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if (!contains)
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{
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_nextAvailableIndex = i;
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LogCat.Log("Next available item"+_nextAvailableIndex);
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return;
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}
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}
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}
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public int AddItem(IItem item)
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public int AddItem(IItem item)
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{
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{
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if (item.MaxQuantity == 1)
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if (item.MaxQuantity == 1)
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{
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{
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if (GetUsedCapacity() >= totalCapacity)
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if (_nextAvailableIndex == UnknownIndex)
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{
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{
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//Items cannot be stacked and cannot be added if the capacity is full.
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//物品不能叠加,且容量已满,则无法添加。
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return 0;
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return 0;
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}
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}
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_itemList.Add(item);
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var nextAvailableIndex = _nextAvailableIndex;
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UpdateSelectStatus(_itemList.Count - 1, item);
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_itemDictionary[nextAvailableIndex] = item;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(nextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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{
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NewItem = item,
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NewItem = item,
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NewIndex = _itemList.Count - 1,
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NewIndex = nextAvailableIndex,
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Type = Config.ItemDataChangeEventType.QuantityAdded
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Type = Config.ItemDataChangeEventType.QuantityAdded
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});
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});
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return item.Quantity;
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return item.Quantity;
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@ -107,7 +128,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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//物品可有多个,尝试均摊。
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//物品可有多个,尝试均摊。
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var originalQuantity = item.Quantity;
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var originalQuantity = item.Quantity;
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var index = 0;
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var index = 0;
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foreach (var unitItem in _itemList)
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foreach (var unitItem in _itemDictionary.Values)
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{
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{
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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if (number == 0)
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if (number == 0)
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@ -144,12 +165,18 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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//Add the rest to the container.
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//Add the rest to the container.
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//添加剩余到容器内。
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//添加剩余到容器内。
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_itemList.Add(item);
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if (_nextAvailableIndex == UnknownIndex)
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UpdateSelectStatus(_itemList.Count - 1, item);
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{
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return 0;
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}
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var finalNextAvailableIndex = _nextAvailableIndex;
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_itemDictionary[finalNextAvailableIndex] = item;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(finalNextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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{
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NewItem = item,
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NewItem = item,
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NewIndex = _itemList.Count - 1,
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NewIndex = finalNextAvailableIndex,
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Type = Config.ItemDataChangeEventType.Add
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Type = Config.ItemDataChangeEventType.Add
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});
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});
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return originalQuantity;
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return originalQuantity;
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@ -170,66 +197,14 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public IItem? GetSelectItem()
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public IItem? GetSelectItem()
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{
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{
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var count = _itemList.Count;
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return _itemDictionary.TryGetValue(_selectIndex, out var item) ? item : null;
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if (count == 0)
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{
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return null;
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}
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return _selectIndex < count ? _itemList[_selectIndex] : null;
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}
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}
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public IItem? GetItem(int index)
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public IItem? GetItem(int index)
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{
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{
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return GetValidIndex(index) == UnknownIndex ? null : _itemList[index];
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return _itemDictionary.TryGetValue(index, out var item) ? item : null;
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}
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}
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/// <summary>
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/// <para>Get valid index</para>
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/// <para>获取有效的索引</para>
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/// </summary>
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/// <param name="index"></param>
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/// <returns>
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///<para>Return -1 if the given index exceeds the valid range of the list, otherwise return the given index itself.</para>
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///<para>如果给定的索引超过了列表的有效范围,那么返回-1,否则返回给定的索引本身。</para>
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/// </returns>
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private int GetValidIndex(int index)
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{
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var count = _itemList.Count;
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if (count == 0)
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{
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return UnknownIndex;
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}
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if (index >= count || index < 0)
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{
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return UnknownIndex;
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}
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return index;
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}
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/// <summary>
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/// <para>Gets a normalized subscript index</para>
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/// <para>获取规范化的下标索引</para>
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/// </summary>
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/// <param name="index"></param>
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/// <returns>
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/// <para>The difference between this method and <see cref="GetValidIndex"/> is that if the given index is out of range, the result will be returned after rounding.</para>
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/// <para>失败返回-1,成功返回不会导致下标越界的索引,此方法和<see cref="GetValidIndex"/>区别是,如果给定的索引超出了范围,那么会将结果取余后返回。</para>
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/// </returns>
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private int GetNormalizeIndex(int index)
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{
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var count = _itemList.Count;
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if (count == 0 || index < 0)
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{
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//Prevents the dividend from being 0
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//防止被除数为0
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return UnknownIndex;
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}
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return index % count;
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}
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public int RemoveSelectItem(int number)
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public int RemoveSelectItem(int number)
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{
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{
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return RemoveItem(_selectIndex, number);
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return RemoveItem(_selectIndex, number);
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@ -242,20 +217,19 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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return 0;
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return 0;
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}
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}
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var index = GetValidIndex(itemIndex);
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if (!_itemDictionary.TryGetValue(itemIndex, out var item))
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if (index == UnknownIndex)
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{
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{
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return 0;
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return 0;
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}
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}
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var item = _itemList[index];
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var originalQuantity = item.Quantity;
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var originalQuantity = item.Quantity;
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if (number < 0)
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if (number < 0)
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{
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{
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//If the number entered is less than 0, all items are removed.
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//If the number entered is less than 0, all items are removed.
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//输入的数量小于0,则移除全部物品。
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//输入的数量小于0,则移除全部物品。
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item.Quantity = 0;
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item.Quantity = 0;
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_itemList.RemoveAt(index);
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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return originalQuantity;
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return originalQuantity;
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}
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}
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@ -263,7 +237,8 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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item.Quantity -= removed;
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item.Quantity -= removed;
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if (item.Quantity < 1)
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if (item.Quantity < 1)
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{
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{
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_itemList.RemoveAt(index);
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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}
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}
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return removed;
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return removed;
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@ -271,7 +246,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public int GetUsedCapacity()
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public int GetUsedCapacity()
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{
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{
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return _itemList.Count;
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return _itemDictionary.Count;
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}
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}
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public int GetTotalCapacity()
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public int GetTotalCapacity()
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@ -282,7 +257,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public void SelectNextItem()
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public void SelectNextItem()
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{
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{
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var count = EnablePlaceholder ? totalCapacity : _itemList.Count;
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var count = totalCapacity;
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if (count == 0)
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if (count == 0)
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{
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{
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return;
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return;
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@ -300,7 +275,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public void SelectPreviousItem()
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public void SelectPreviousItem()
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{
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{
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var count = EnablePlaceholder ? totalCapacity : _itemList.Count;
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var count = totalCapacity;
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if (count == 0)
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if (count == 0)
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{
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{
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return;
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return;
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@ -358,23 +333,10 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public void SelectItem(int index)
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public void SelectItem(int index)
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{
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{
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if (EnablePlaceholder)
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if (totalCapacity == 0 || index < 0)
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{
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{
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if (totalCapacity == 0)
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return;
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{
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return;
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}
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PrivateSelectItem(_selectIndex, index % totalCapacity);
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}
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else
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{
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var safeIndex = GetNormalizeIndex(index);
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if (safeIndex == UnknownIndex)
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{
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return;
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}
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PrivateSelectItem(_selectIndex, safeIndex);
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}
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}
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PrivateSelectItem(_selectIndex, index % totalCapacity);
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}
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}
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}
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}
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