测试上传成功。

This commit is contained in:
Cold-Mint 2024-07-14 22:31:00 +08:00
parent 0cbb082cbb
commit eba74c4ed4
7 changed files with 347 additions and 135 deletions

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@ -1,3 +1,4 @@
open_observe:
address: [address]
access_token: [token]
address: http://test.coldmint.top/
access_token: 我的Token
org_id: default

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@ -23,7 +23,7 @@ log_player_packed_scene_not_exist,玩家预制场景不存在。,Player packed s
log_exit_the_room_debug,节点{0}退出房间{1}。,"Node {0} exits room {1}.",ノード{0}が部屋{1}を退出します。
log_enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノード{0}が部屋{1}に入ります。
log_death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。
log_appConfig_not_exist,您可以在项目根目录创建名为AppConfig.yaml的文件并在其中配置OpenObserve的数据以便在游戏发布后持续收集日志和运行数据。,You can create a file named AppConfig.yaml in the project root directory and configure OpenObserve data in it to collect log and run data continuously after the game has been released.,プロジェクトのルートディレクトリにappconfig.yamlというファイルを作成し、そこにOpenObserveのデータを配置して、リリース後も継続的にログや実行データを収集することができます。
log_loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。
log_not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。
log_loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。

1 id zh en ja
23 log_exit_the_room_debug 节点{0}退出房间{1}。 Node {0} exits room {1}. ノード{0}が部屋{1}を退出します。
24 log_enter_the_room_debug 节点{0}进入房间{1}。 Node {0} enters room {1}. ノード{0}が部屋{1}に入ります。
25 log_death_info 生物{0}被{1}击败。 Creature {0} was defeated by {1}. 生物{0}が{1}によって打ち負かされました。
26 log_loot_list_has_no_entries log_appConfig_not_exist ID为{0}的战利品表,没有指定条目。 您可以在项目根目录创建名为AppConfig.yaml的文件,并在其中配置OpenObserve的数据,以便在游戏发布后持续收集日志和运行数据。 Loot list with ID {0}, no entry specified. You can create a file named AppConfig.yaml in the project root directory and configure OpenObserve data in it to collect log and run data continuously after the game has been released. ID{0}の戦利品テーブルは、エントリ指定されていません。 プロジェクトのルートディレクトリにappconfig.yamlというファイルを作成し、そこにOpenObserveのデータを配置して、リリース後も継続的にログや実行データを収集することができます。
27 log_not_within_the_loot_spawn_range log_loot_list_has_no_entries 给定的数值{0}没有在战利品{1}的生成范围{2}内。 ID为{0}的战利品表,没有指定条目。 The given value {0} is not within the spawn range {2} of loot {1}. Loot list with ID {0}, no entry specified. 与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 ID{0}の戦利品テーブルは、エントリ指定されていません。
28 log_loot_data_quantity log_not_within_the_loot_spawn_range 有{0}个战利品数据被返回。 给定的数值{0}没有在战利品{1}的生成范围{2}内。 {0} loot data was returned. The given value {0} is not within the spawn range {2} of loot {1}. {0}個の戦利品データが返されます。 与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。
29 log_loot_data_add log_loot_data_quantity 生成战利品{0} 有{0}个战利品数据被返回。 Add loot {0} {0} loot data was returned. 戦利品{0}を生成する {0}個の戦利品データが返されます。

76
scripts/AppConfig.cs Normal file
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@ -0,0 +1,76 @@
using ColdMint.scripts.debug;
using ColdMint.scripts.openObserve;
using ColdMint.scripts.serialization;
using Godot;
namespace ColdMint.scripts;
public class AppConfig
{
/// <summary>
/// <para>Load configuration from file</para>
/// <para>从文件加载配置</para>
/// </summary>
public static AppConfigData? LoadFromFile()
{
var appConfigExists = FileAccess.FileExists(Config.AppConfigPath);
if (!appConfigExists)
{
LogCat.LogWarning("appConfig_not_exist");
return null;
}
var appConfigFileAccess = FileAccess.Open(Config.AppConfigPath, FileAccess.ModeFlags.Read);
var yamlData = appConfigFileAccess.GetAsText();
appConfigFileAccess.Close();
return YamlSerialization.Deserialize<AppConfigData>(yamlData);
}
/// <summary>
/// <para>ApplyAppConfig</para>
/// <para>应用配置</para>
/// </summary>
/// <param name="appConfigData"></param>
public static void ApplyAppConfig(AppConfigData appConfigData)
{
if (appConfigData.OpenObserve != null)
{
LogCollector.UpdateHttpClient(appConfigData.OpenObserve);
}
}
}
public class AppConfigData
{
/// <summary>
/// <para>OpenObserve configuration information</para>
/// <para>OpenObserve的配置信息</para>
/// </summary>
public OpenObserve? OpenObserve { get; set; }
}
/// <summary>
/// <para>OpenObserve Configuration information</para>
/// <para>OpenObserve配置信息</para>
/// </summary>
public class OpenObserve
{
/// <summary>
/// <para>server address</para>
/// <para>服务器地址</para>
/// </summary>
public string? Address { get; set; }
/// <summary>
/// <para>Access Token</para>
/// <para>访问密匙</para>
/// </summary>
public string? AccessToken { get; set; }
/// <summary>
/// <para>Organization ID</para>
/// <para>组织ID</para>
/// </summary>
public string? OrgId { get; set; }
}

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@ -85,6 +85,12 @@ public static class Config
public const string Aborigines = "Aborigines";
}
/// <summary>
/// <para>Path of the App configuration file</para>
/// <para>App配置文件路径</para>
/// </summary>
public const string AppConfigPath = "res://AppConfig.yaml";
/// <summary>
/// <para>The percentage of speed reduced after a thrown item hits an enemy</para>
/// <para>抛出的物品击中敌人后减少的速度百分比</para>

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using ColdMint.scripts.openObserve;
using ColdMint.scripts.utils;
using Godot;
@ -206,7 +207,13 @@ public static class LogCat
return;
}
GD.Print(HandleMessage(InfoLogLevel, message, label));
var msg = HandleMessage(InfoLogLevel, message, label);
var logData = new LogData();
logData.Message = msg.ToString();
logData.AppId = "test";
LogCollector.Push(logData);
GD.Print(msg);
}
/// <summary>

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@ -20,148 +20,154 @@ namespace ColdMint.scripts.loader.uiLoader;
/// </summary>
public partial class MainMenuLoader : UiLoaderTemplate
{
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
public override void InitializeData()
{
if (Config.IsDebug())
{
//Set the minimum log level to Info in debug mode.(Print all logs)
//在调试模式下将最小日志等级设置为Info。打印全部日志
LogCat.MinLogLevel = LogCat.InfoLogLevel;
}
else
{
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
}
public override void InitializeData()
{
AppConfigData? appConfigData = AppConfig.LoadFromFile();
if (appConfigData != null)
{
AppConfig.ApplyAppConfig(appConfigData);
}
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
//创建游戏数据文件夹
var dataPath = Config.GetGameDataDirectory();
if (!Directory.Exists(dataPath))
{
Directory.CreateDirectory(dataPath);
}
if (Config.IsDebug())
{
//Set the minimum log level to Info in debug mode.(Print all logs)
//在调试模式下将最小日志等级设置为Info。打印全部日志
LogCat.MinLogLevel = LogCat.InfoLogLevel;
}
else
{
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
}
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
//创建游戏数据文件夹
var dataPath = Config.GetGameDataDirectory();
if (!Directory.Exists(dataPath))
{
Directory.CreateDirectory(dataPath);
}
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)
{
FriendInjury = true
};
CampManager.SetDefaultCamp(defaultCamp);
var mazoku = new Camp(Config.CampId.Mazoku);
CampManager.AddCamp(mazoku);
var aborigines = new Camp(Config.CampId.Aborigines);
CampManager.AddCamp(aborigines);
_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)
{
FriendInjury = true
};
CampManager.SetDefaultCamp(defaultCamp);
var mazoku = new Camp(Config.CampId.Mazoku);
CampManager.AddCamp(mazoku);
var aborigines = new Camp(Config.CampId.Aborigines);
CampManager.AddCamp(aborigines);
_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
//Register ItemTypes from file
//从文件注册物品类型
ItemTypeRegister.RegisterFromFile();
//Hardcoded ItemTypes Register
//硬编码注册物品类型
ItemTypeRegister.StaticRegister();
//Register ItemTypes from file
//从文件注册物品类型
ItemTypeRegister.RegisterFromFile();
//Hardcoded ItemTypes Register
//硬编码注册物品类型
ItemTypeRegister.StaticRegister();
//静态注册掉落表
LootRegister.StaticRegister();
}
//静态注册掉落表
LootRegister.StaticRegister();
}
public override void InitializeUi()
{
_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
_startGameButton = GetNode<Button>("StartGameButton");
_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
//The level map editor is only available in debug mode.
//关卡图编辑器仅在调试模式可用。
_levelGraphEditorButton.Visible = Config.IsDebug();
_startGameButton.GrabFocus();
_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
//Generative copyright
//生成版权
_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
_copyrightBuilder = new StringBuilder();
_copyrightBuilder.Append('\u00a9');
var currentYear = DateTime.Now.Year;
_copyrightBuilder.Append(Config.CreationYear);
if (currentYear != Config.CreationYear)
{
_copyrightBuilder.Append('-');
_copyrightBuilder.Append(currentYear);
}
public override void InitializeUi()
{
_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
_startGameButton = GetNode<Button>("StartGameButton");
_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
//The level map editor is only available in debug mode.
//关卡图编辑器仅在调试模式可用。
_levelGraphEditorButton.Visible = Config.IsDebug();
_startGameButton.GrabFocus();
_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
//Generative copyright
//生成版权
_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
_copyrightBuilder = new StringBuilder();
_copyrightBuilder.Append('\u00a9');
var currentYear = DateTime.Now.Year;
_copyrightBuilder.Append(Config.CreationYear);
if (currentYear != Config.CreationYear)
{
_copyrightBuilder.Append('-');
_copyrightBuilder.Append(currentYear);
}
_copyrightBuilder.Append(' ');
_copyrightBuilder.Append(Config.CompanyName);
_copyrightBuilder.Append(" all rights reserved.");
_copyrightLabel.Text = _copyrightBuilder.ToString();
_versionLabel.Text = "ver." + Config.GetVersion();
_sloganLabel.Text = SloganProvider.GetSlogan();
_contributorButton.Text =
TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
ContributorDataManager.GetContributorTotals());
}
_copyrightBuilder.Append(' ');
_copyrightBuilder.Append(Config.CompanyName);
_copyrightBuilder.Append(" all rights reserved.");
_copyrightLabel.Text = _copyrightBuilder.ToString();
_versionLabel.Text = "ver." + Config.GetVersion();
_sloganLabel.Text = SloganProvider.GetSlogan();
_contributorButton.Text =
TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
ContributorDataManager.GetContributorTotals());
}
public override void LoadUiActions()
{
if (_startGameButton != null)
{
_startGameButton.Pressed += () =>
{
if (_gameScene == null)
{
return;
}
public override void LoadUiActions()
{
if (_startGameButton != null)
{
_startGameButton.Pressed += () =>
{
if (_gameScene == null)
{
return;
}
GetTree().ChangeSceneToPacked(_gameScene);
};
}
GetTree().ChangeSceneToPacked(_gameScene);
};
}
if (_contributorButton != null)
{
_contributorButton.Pressed += () =>
{
if (_contributor == null)
{
return;
}
if (_contributorButton != null)
{
_contributorButton.Pressed += () =>
{
if (_contributor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_contributor);
};
}
GetTree().ChangeSceneToPacked(_contributor);
};
}
if (_levelGraphEditorButton != null)
{
_levelGraphEditorButton.Pressed += () =>
{
LogCat.Log("level_graph_editor");
if (_levelGraphEditor == null)
{
return;
}
if (_levelGraphEditorButton != null)
{
_levelGraphEditorButton.Pressed += () =>
{
LogCat.Log("level_graph_editor");
if (_levelGraphEditor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_levelGraphEditor);
};
}
}
}
GetTree().ChangeSceneToPacked(_levelGraphEditor);
};
}
}
}

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@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http.Json;
using System.Threading.Tasks;
using ColdMint.scripts.debug;
using Godot;
using HttpClient = System.Net.Http.HttpClient;
namespace ColdMint.scripts.openObserve;
/// <summary>
/// <para>LogCollector</para>
/// <para>日志收集器</para>
/// </summary>
public static class LogCollector
{
private static readonly List<LogData> _logDataList = [];
/// <summary>
/// <para>Automatic upload threshold</para>
/// <para>自动上传的阈值</para>
/// </summary>
/// <remarks>
///<para>An attempt is made to upload logs when messages reach this number.</para>
///<para>当消息到达此数量后将尝试上传日志。</para>
/// </remarks>
public static int UploadThreshold { get; set; } = 50;
private static bool lockList = false;
/// <summary>
/// <para>httpClient</para>
/// <para>Http客户</para>
/// </summary>
private static HttpClient? _httpClient;
private static string? _orgId;
/// <summary>
/// <para>UpdateHttpClient</para>
/// <para>更新Http客户端</para>
/// </summary>
/// <param name="openObserve"></param>
public static void UpdateHttpClient(OpenObserve openObserve)
{
if (openObserve.Address == null || openObserve.AccessToken == null || openObserve.OrgId == null)
{
return;
}
var httpClient = new HttpClient();
httpClient.BaseAddress = new Uri(openObserve.Address);
//Add a Cookie to the request header
//添加Cookie到请求头
var cookie = new Cookie("auth_tokens",
"{\"access_token\":\"Basic " + openObserve.AccessToken + "\",\"refresh_token\":\"\"}");
httpClient.DefaultRequestHeaders.Add("Cookie", cookie.ToString());
_httpClient = httpClient;
_orgId = openObserve.OrgId;
}
/// <summary>
/// <para>Push log</para>
/// <para>推送日志</para>
/// </summary>
/// <param name="logRequestBean"></param>
private static async Task PostLog(List<LogData> logRequestBean)
{
if (_httpClient == null)
{
return;
}
lockList = true;
GD.Print("开始上传");
var httpResponseMessage = await _httpClient.PostAsJsonAsync("/api/" + _orgId + "/game/_json", logRequestBean);
if (httpResponseMessage.IsSuccessStatusCode)
{
_logDataList.RemoveRange(0, logRequestBean.Count);
}
else
{
GD.Print("上传失败" + httpResponseMessage.StatusCode.ToString());
}
lockList = false;
}
public static void Push(LogData logData)
{
_logDataList.Add(logData);
GD.Print("上传吗" + lockList + "长度为" + _logDataList.Count + "阈值" + UploadThreshold);
if (!lockList && _logDataList.Count > UploadThreshold)
{
//执行上传
GD.Print("上传");
PostLog(_logDataList.GetRange(0, UploadThreshold));
}
}
}
public class LogData
{
/// <summary>
/// <para>The AppId of this application</para>
/// <para>此应用的AppId</para>
/// </summary>
public string? AppId { get; set; }
/// <summary>
/// <para>message</para>
/// <para>消息</para>
/// </summary>
public string? Message { get; set; }
}