测试上传成功。
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@ -1,3 +1,4 @@
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open_observe:
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address: [address]
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access_token: [token]
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address: http://test.coldmint.top/
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access_token: 我的Token
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org_id: default
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@ -23,7 +23,7 @@ log_player_packed_scene_not_exist,玩家预制场景不存在。,Player packed s
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log_exit_the_room_debug,节点{0}退出房间{1}。,"Node {0} exits room {1}.",ノード{0}が部屋{1}を退出します。
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log_enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノード{0}が部屋{1}に入ります。
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log_death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。
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log_appConfig_not_exist,您可以在项目根目录创建名为AppConfig.yaml的文件,并在其中配置OpenObserve的数据,以便在游戏发布后持续收集日志和运行数据。,You can create a file named AppConfig.yaml in the project root directory and configure OpenObserve data in it to collect log and run data continuously after the game has been released.,プロジェクトのルートディレクトリにappconfig.yamlというファイルを作成し、そこにOpenObserveのデータを配置して、リリース後も継続的にログや実行データを収集することができます。
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log_loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。
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log_not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。
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log_loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。
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76
scripts/AppConfig.cs
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76
scripts/AppConfig.cs
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using ColdMint.scripts.debug;
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using ColdMint.scripts.openObserve;
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using ColdMint.scripts.serialization;
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using Godot;
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namespace ColdMint.scripts;
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public class AppConfig
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{
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/// <summary>
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/// <para>Load configuration from file</para>
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/// <para>从文件加载配置</para>
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/// </summary>
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public static AppConfigData? LoadFromFile()
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{
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var appConfigExists = FileAccess.FileExists(Config.AppConfigPath);
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if (!appConfigExists)
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{
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LogCat.LogWarning("appConfig_not_exist");
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return null;
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}
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var appConfigFileAccess = FileAccess.Open(Config.AppConfigPath, FileAccess.ModeFlags.Read);
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var yamlData = appConfigFileAccess.GetAsText();
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appConfigFileAccess.Close();
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return YamlSerialization.Deserialize<AppConfigData>(yamlData);
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}
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/// <summary>
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/// <para>ApplyAppConfig</para>
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/// <para>应用配置</para>
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/// </summary>
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/// <param name="appConfigData"></param>
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public static void ApplyAppConfig(AppConfigData appConfigData)
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{
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if (appConfigData.OpenObserve != null)
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{
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LogCollector.UpdateHttpClient(appConfigData.OpenObserve);
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}
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}
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}
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public class AppConfigData
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{
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/// <summary>
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/// <para>OpenObserve configuration information</para>
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/// <para>OpenObserve的配置信息</para>
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/// </summary>
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public OpenObserve? OpenObserve { get; set; }
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}
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/// <summary>
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/// <para>OpenObserve Configuration information</para>
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/// <para>OpenObserve配置信息</para>
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/// </summary>
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public class OpenObserve
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{
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/// <summary>
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/// <para>server address</para>
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/// <para>服务器地址</para>
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/// </summary>
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public string? Address { get; set; }
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/// <summary>
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/// <para>Access Token</para>
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/// <para>访问密匙</para>
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/// </summary>
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public string? AccessToken { get; set; }
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/// <summary>
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/// <para>Organization ID</para>
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/// <para>组织ID</para>
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/// </summary>
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public string? OrgId { get; set; }
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}
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@ -85,6 +85,12 @@ public static class Config
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public const string Aborigines = "Aborigines";
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}
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/// <summary>
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/// <para>Path of the App configuration file</para>
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/// <para>App配置文件路径</para>
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/// </summary>
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public const string AppConfigPath = "res://AppConfig.yaml";
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/// <summary>
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/// <para>The percentage of speed reduced after a thrown item hits an enemy</para>
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/// <para>抛出的物品击中敌人后减少的速度百分比</para>
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ColdMint.scripts.openObserve;
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using ColdMint.scripts.utils;
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using Godot;
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@ -206,7 +207,13 @@ public static class LogCat
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return;
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}
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GD.Print(HandleMessage(InfoLogLevel, message, label));
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var msg = HandleMessage(InfoLogLevel, message, label);
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var logData = new LogData();
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logData.Message = msg.ToString();
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logData.AppId = "test";
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LogCollector.Push(logData);
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GD.Print(msg);
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}
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/// <summary>
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@ -33,6 +33,12 @@ public partial class MainMenuLoader : UiLoaderTemplate
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public override void InitializeData()
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{
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AppConfigData? appConfigData = AppConfig.LoadFromFile();
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if (appConfigData != null)
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{
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AppConfig.ApplyAppConfig(appConfigData);
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}
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if (Config.IsDebug())
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{
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//Set the minimum log level to Info in debug mode.(Print all logs)
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116
scripts/openObserve/LogCollector.cs
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116
scripts/openObserve/LogCollector.cs
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Http.Json;
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using System.Threading.Tasks;
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using ColdMint.scripts.debug;
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using Godot;
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using HttpClient = System.Net.Http.HttpClient;
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namespace ColdMint.scripts.openObserve;
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/// <summary>
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/// <para>LogCollector</para>
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/// <para>日志收集器</para>
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/// </summary>
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public static class LogCollector
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{
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private static readonly List<LogData> _logDataList = [];
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/// <summary>
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/// <para>Automatic upload threshold</para>
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/// <para>自动上传的阈值</para>
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/// </summary>
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/// <remarks>
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///<para>An attempt is made to upload logs when messages reach this number.</para>
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///<para>当消息到达此数量后将尝试上传日志。</para>
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/// </remarks>
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public static int UploadThreshold { get; set; } = 50;
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private static bool lockList = false;
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/// <summary>
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/// <para>httpClient</para>
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/// <para>Http客户</para>
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/// </summary>
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private static HttpClient? _httpClient;
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private static string? _orgId;
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/// <summary>
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/// <para>UpdateHttpClient</para>
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/// <para>更新Http客户端</para>
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/// </summary>
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/// <param name="openObserve"></param>
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public static void UpdateHttpClient(OpenObserve openObserve)
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{
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if (openObserve.Address == null || openObserve.AccessToken == null || openObserve.OrgId == null)
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{
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return;
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}
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var httpClient = new HttpClient();
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httpClient.BaseAddress = new Uri(openObserve.Address);
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//Add a Cookie to the request header
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//添加Cookie到请求头
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var cookie = new Cookie("auth_tokens",
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"{\"access_token\":\"Basic " + openObserve.AccessToken + "\",\"refresh_token\":\"\"}");
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httpClient.DefaultRequestHeaders.Add("Cookie", cookie.ToString());
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_httpClient = httpClient;
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_orgId = openObserve.OrgId;
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}
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/// <summary>
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/// <para>Push log</para>
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/// <para>推送日志</para>
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/// </summary>
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/// <param name="logRequestBean"></param>
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private static async Task PostLog(List<LogData> logRequestBean)
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{
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if (_httpClient == null)
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{
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return;
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}
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lockList = true;
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GD.Print("开始上传");
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var httpResponseMessage = await _httpClient.PostAsJsonAsync("/api/" + _orgId + "/game/_json", logRequestBean);
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if (httpResponseMessage.IsSuccessStatusCode)
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{
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_logDataList.RemoveRange(0, logRequestBean.Count);
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}
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else
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{
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GD.Print("上传失败" + httpResponseMessage.StatusCode.ToString());
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}
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lockList = false;
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}
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public static void Push(LogData logData)
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{
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_logDataList.Add(logData);
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GD.Print("上传吗" + lockList + "长度为" + _logDataList.Count + "阈值" + UploadThreshold);
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if (!lockList && _logDataList.Count > UploadThreshold)
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{
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//执行上传
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GD.Print("上传");
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PostLog(_logDataList.GetRange(0, UploadThreshold));
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}
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}
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}
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public class LogData
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{
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/// <summary>
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/// <para>The AppId of this application</para>
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/// <para>此应用的AppId</para>
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/// </summary>
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public string? AppId { get; set; }
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/// <summary>
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/// <para>message</para>
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/// <para>消息</para>
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/// </summary>
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public string? Message { get; set; }
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}
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